Yorinda and Yoringel by Bodo Fürneisen: Type of the Hero and Trial in Screen-Presented Fairy Tale

Q2 Arts and Humanities
A. Markov, O. Fedunina
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引用次数: 0

Abstract

The film Yorinda and Yoringel by Bodo Fürneisen, created on the basis of the recordings of a folktale by the Grimm brothers, shows an affinity for both a literary fairy tale and romance traditions, including a post-modern novel with a hero’s free choice of identity as the basis of the plot movement. To analyze the film, we relied on the methodology of psychoanalytic cinema science by Slavoj Žižek, supplementing it with the achievements of fundamental plotology from Freidenberg and Propp to the present day. At the same time, the nature of the film as a screen medium showed how the need for a more flexible plot development scheme, including compliance with changes in the character of the hero or his specific phenomenon on the screen, is not just one option for the development of actions, but a whole fan of the possibilities of such development. It is proved that the screen medium, which requires to monitor not only the correspondence of the hero’s adventures to expectations, but also the unexpected phenomena of the hero, demanded to modify the plot, which acquired not only the features of a psychological and adventurous novel, but also a computer game. At the same time, Fürneisen’s experience requires adjusting the psychoanalysis of cinema, supplementing the study of the effect of reality with the opposite effect of thought. The cinema allows you to demonstrate how not only the hero’s intentions change, but also the content of thoughts that are relatively autonomous from intentions that belong to the hero’s existence. At the same time, the existence is realized unexpectedly, so that the magical item is modified into a McGuffin, and the hero himself can repeatedly pass the fabulous test, while such a repetition will not be a way to correlate imagination and reality, as in a book narrative, but a way to once again appreciate the wonderful character of the hero. In the course of the study, it was possible to establish that the literary (Hans Christian Andersen), stage (Richard Wagner) and cinematic (Fürneisen) variations of the fairy tale plot do not simply subordinate it to some rules of the novel, in accordance with the prevailing tastes in society. Most of the changes are secondary to the change in the general concept of the hero, when the scenarios of existential choice are put in place of the test scenario and their uniqueness is defended. The structure of the on-screen memory and on-screen attention accelerates this design of the hero, although it does not completely determine it. Then the function of all the fabulous elements changes, moreover, the plot itself turns out to contain variability. In place of the usual separation between the world of sleep and the world of reality comes the existential test of both worlds. Thus, such processing of fairy tales is productive for the development of virtuality in art and for dialogue not only between different arts, but also art and various social practices related to information technology, from computer games to blogging.
《约琳达与约林格尔:银幕童话中的英雄类型与考验》,作者:波多·费尼森
波多·弗内森的电影《约琳达与约林格尔》是根据格林兄弟的民间故事改编而成的,兼具文学童话和浪漫传统,其中包括一部以主人公自由选择身份作为情节发展基础的后现代小说。为了分析这部电影,我们依赖于斯拉沃伊Žižek的精神分析电影科学的方法论,并辅以从弗里登堡和普罗普到今天的基础情节学的成果。与此同时,电影作为一种屏幕媒介的性质表明,对更灵活的情节发展方案的需求,包括符合英雄性格或他在屏幕上的具体现象的变化,不仅仅是行动发展的一种选择,而是这种发展的可能性的整体粉丝。事实证明,屏幕媒体不仅需要监控主人公的冒险经历是否符合预期,还需要监控主人公的意外现象,因此需要对情节进行修改,既具有心理冒险小说的特征,又具有电脑游戏的特征。同时,内森的经验要求调整电影的精神分析,用思想的相反作用来补充对现实作用的研究。电影让你不仅可以展示主人公的意图是如何变化的,还可以展示相对独立于属于主人公存在的意图的思想内容。与此同时,存在被意外地实现了,神奇的物品被修改成一个麦高芬,男主角自己也可以反复通过神话般的考验,而这样的重复并不是像书本叙事那样将想象与现实联系起来,而是再次欣赏男主角的精彩性格。在研究过程中,有可能建立文学(汉斯·克里斯蒂安·安徒生),舞台(理查德·瓦格纳)和电影(菲内森)童话情节的变化并不简单地服从小说的一些规则,按照社会的流行品味。当存在选择的场景取代测试场景并捍卫其独特性时,大多数变化都是次要的,而不是英雄一般概念的变化。屏幕上的记忆和屏幕上的注意力的结构加速了英雄的这种设计,尽管它并不能完全决定它。然后,所有神话元素的功能发生了变化,而且,情节本身也变得具有可变性。通常,睡眠世界和现实世界之间的分离被两个世界的存在性考验所取代。因此,这种对童话的处理对于艺术的虚拟发展和不同艺术之间的对话,以及艺术与与信息技术相关的各种社会实践(从电脑游戏到博客)的对话都是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Kritika i Semiotika
Kritika i Semiotika Arts and Humanities-Literature and Literary Theory
CiteScore
0.30
自引率
0.00%
发文量
15
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