Juan Manuel Muñoz González, Carmen de Castro Castro, Ana Isabel Brazo-Millán
{"title":"Aprendizaje de francés a través de videojuegos cooperativos: Portal 2","authors":"Juan Manuel Muñoz González, Carmen de Castro Castro, Ana Isabel Brazo-Millán","doi":"10.25145/J.CEDILLE.2021.19.23","DOIUrl":null,"url":null,"abstract":"We describe the didactic experience of our students in learning the French language using the cooperative video game Portal 2 through a questionnaire created by the authors. The method has been descriptive and quantitative. The results con-sider the 4 dimensions obtained in the exploratory factor analysis, while presenting the descriptive results of each dimensions and the existence of statistically signifi-cant differences according to the study’s independent variables. The relationship between the 4 factors are presented, as well as the establishment of a predictive model of experience evaluation. Our findings lead us to conclude that the incorpora-tion of a cooperative video game and the inclusion of didactic sessions are linked to a positive attitude of the students towards the dynamics proposed.","PeriodicalId":40938,"journal":{"name":"Cedille-Revista de Estudios Franceses","volume":"1 1","pages":"575-594"},"PeriodicalIF":0.1000,"publicationDate":"2021-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cedille-Revista de Estudios Franceses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25145/J.CEDILLE.2021.19.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE, ROMANCE","Score":null,"Total":0}
引用次数: 1
Abstract
We describe the didactic experience of our students in learning the French language using the cooperative video game Portal 2 through a questionnaire created by the authors. The method has been descriptive and quantitative. The results con-sider the 4 dimensions obtained in the exploratory factor analysis, while presenting the descriptive results of each dimensions and the existence of statistically signifi-cant differences according to the study’s independent variables. The relationship between the 4 factors are presented, as well as the establishment of a predictive model of experience evaluation. Our findings lead us to conclude that the incorpora-tion of a cooperative video game and the inclusion of didactic sessions are linked to a positive attitude of the students towards the dynamics proposed.