PUBG ban and issues of online child safety during COVID-19 lockdown in India: A critical review from the Indian information technology act perspectives

IF 0.3 Q4 CRIMINOLOGY & PENOLOGY
Temida Pub Date : 2021-01-01 DOI:10.2298/tem2103303h
D. Halder
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引用次数: 1

Abstract

In June 2020 India opted for banning 59 Chinese Apps. Contrary to the apprehension of banning gaming apps including PUBG, the government did not do so when the Chinese apps were banned. But soon PUBG also got banned in India. Several stakeholders had raised their concerns in this regard as PUBG may affect the mental health of children who are the major users of this app. But on the other hand, it had been observed that PUBG had remained the biggest respite for children who were confined to homes due to COVID- 19. S.69A of the Information Technology Act 2000 (amended in 2008) had been the main tool by the government to block access to Chinese apps. PUBG developers had however tried to outsmart S.69A of the Information Technology Act, 2000 (amended in 2008), which had been used primarily to block the website and by using Artificial Intelligence for preventing children below 18 from being engaged for a continuous period, being exposed to nudity, etc. This article aims to analyse the tussle between the scope and inherent meaning of S.69A and 79 of the Indian Information technology Act, 2000 (amended in 2008) and the ever-developing due diligence of the game developers with special concern for child safety and mental health of the children, which may make the later a winner or a loser in the legal battleground.
《绝地求生》禁令与2019冠状病毒病封锁期间印度在线儿童安全问题:从印度信息技术法案的角度进行批判性审查
2020年6月,印度选择禁止59款中国应用程序。与禁止包括PUBG在内的游戏应用程序的担忧相反,政府在禁止中国应用程序时并没有这样做。但很快《绝地求生》也在印度被禁。一些利益相关者对此表示担忧,因为PUBG可能会影响这款应用的主要用户儿童的心理健康。但另一方面,据观察,PUBG仍然是因COVID- 19而被限制在家中的儿童的最大喘息机会。《2000年信息技术法案》(2008年修订)第69a条一直是政府阻止访问中国应用程序的主要工具。然而,《绝地求生》的开发者试图超越2000年信息技术法案(2008年修订)的S.69A,该法案主要用于封锁网站,并使用人工智能来防止18岁以下的儿童连续参与,暴露在裸体中,等等。本文旨在分析2000年印度信息技术法案(2008年修订)的S.69A和79的范围和内在含义之间的争论,以及游戏开发商对儿童安全和儿童心理健康的特别关注不断发展的尽职调查,这可能使后者成为法律战场上的赢家或输家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Temida
Temida CRIMINOLOGY & PENOLOGY-
自引率
0.00%
发文量
5
审稿时长
8 weeks
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