D. Stevanović, Ana Djoric, Y. Balhara, Nikola Ćirović, S. Arya, R. Ransing, T. Thi, T. Hương, I. Tadić, J. Jovic, S. Radovanovic, Yilmaz Kafali, G. Erzin, Vally Zahir, Mita Rani Chowdhury, Pawan Sharma, R. Shakya, Paulo A. S. Moreira, A. Olayinka, Avicenna Mohamad, Monteiro Luis Antonio Campos, Pedro Campos, Silva Moreira, J. Tavares, M. Buoli, J. Burkauskas, I. Ivanović, A. Szczegielniak, R. Knez
{"title":"Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report","authors":"D. Stevanović, Ana Djoric, Y. Balhara, Nikola Ćirović, S. Arya, R. Ransing, T. Thi, T. Hương, I. Tadić, J. Jovic, S. Radovanovic, Yilmaz Kafali, G. Erzin, Vally Zahir, Mita Rani Chowdhury, Pawan Sharma, R. Shakya, Paulo A. S. Moreira, A. Olayinka, Avicenna Mohamad, Monteiro Luis Antonio Campos, Pedro Campos, Silva Moreira, J. Tavares, M. Buoli, J. Burkauskas, I. Ivanović, A. Szczegielniak, R. Knez","doi":"10.2298/psi190421015s","DOIUrl":null,"url":null,"abstract":"The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM–5 and ICD–11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item symptom scale following DSM–5, and a short four-item scale representing the main ICD–11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences. [Project of the Serbian Ministry of Education, Science and Technological Development, Grant no. 179002]","PeriodicalId":45301,"journal":{"name":"Psihologija","volume":"53 1","pages":"43-63"},"PeriodicalIF":0.9000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psihologija","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.2298/psi190421015s","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 12
Abstract
The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM–5 and ICD–11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item symptom scale following DSM–5, and a short four-item scale representing the main ICD–11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences. [Project of the Serbian Ministry of Education, Science and Technological Development, Grant no. 179002]