Designing Auctions in R&D: Optimal Licensing of an Innovation

I. Brocas
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引用次数: 2

Abstract

Abstract We study an R&D game in which a research unit undertakes a (non-observable) research effort and, if an innovation is obtained, auctions licenses to a pool of producers. Each producer has a private valuation for the license and suffers a negative externality when a competitor becomes a licensee. We compare the optimal rule for the allocation of licenses and the level of research effort implemented by the innovator in two scenarios: free licensing by the innovator vs. optimal regulation. As long as the cost of public intervention is sufficiently low, free licensing induces two different types of inefficiencies: an excessively high price for licenses and a suboptimal dissemination of knowledge, and an excessively low research effort. This indicates that public intervention should combine the following measures: (i) an antitrust agency which limits the royalties that innovators can ask for a license, and (ii) a direct subsidy to research activity.
研发中的拍卖设计:创新的最优许可
我们研究了一个研发博弈,在这个博弈中,一个研究单位承担了一项(不可观察的)研究工作,如果获得了一项创新,则将许可拍卖给一群生产商。每个生产商对许可证都有自己的估价,当竞争对手成为许可证持有人时,就会遭受负面的外部性。在两种情况下,我们比较了许可证分配的最优规则和创新者实施的研究努力水平:创新者的免费许可与最优监管。只要公共干预的成本足够低,免费许可就会导致两种不同类型的低效率:过高的许可价格和次优的知识传播,以及过低的研究努力。这表明,公共干预应结合以下措施:(i)反垄断机构,限制创新者为获得许可而要求的版税,以及(ii)对研究活动的直接补贴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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