EFFECTIVITY OF NINTENDO WII AS REHABILITATION THERAPY IN POST STROKE PATIENTS: A SYSTEMATIC REVIEW

R. Wardani, Sirin Salsabila, Arizal Novrianto Rahman, R. Rakhmatiar
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引用次数: 3

Abstract

Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technology presents an alternative choice that is quite safe, feasible, and has a high potential in rehabilitating & restoring motor function in post stroke patients. Although it has been widely used as adjunct therapy in stroke rehabilitation facilities throughout the world, only a few acknowledge its effectivity in post-stroke patients. This study aims to conduct a systematic review in order to identify and assess the results used in evaluating Nintendo Wii technology as rehabilitation therapy for stroke patients. Thus, the study used for this research is systematic review. Materials included in this study are research/studies found in NCBI, PubMed, Cochrane and other relevant online databases. From this research, it is found that Virtual Reality (VR) such as Nintendo Wii considered as an additional rehabilitation therapy that provides a significant improvement in various aspects of exercise therapy, such as; balance; walking ability; statistical and dynamic strengths; motivation as well as socialization; and recovery of physical function in stroke patients. Nintendo Wii can also be used safely in stroke patients and there have been no reports of side effects from this therapy.
任天堂wii作为脑卒中后患者康复治疗的有效性:一项系统综述
脑卒中后患者需要医疗康复才能独立生活。任天堂Wii技术提供了一种非常安全、可行的替代选择,并且在卒中后患者的运动功能康复和恢复方面具有很高的潜力。虽然它在世界各地的脑卒中康复机构中被广泛用作辅助治疗,但只有少数人认识到它对脑卒中后患者的有效性。本研究旨在对任天堂Wii技术在脑卒中患者康复治疗中的应用效果进行系统评价。因此,本研究采用的研究方法为系统综述。本研究纳入的资料来源于NCBI、PubMed、Cochrane等相关在线数据库中的研究。从这项研究中发现,虚拟现实(VR)如任天堂Wii被认为是一种额外的康复疗法,它在运动疗法的各个方面提供了显着的改善,例如;平衡;行走能力;统计和动态优势;动机和社会化;脑卒中患者身体功能的恢复。任天堂Wii也可以安全地用于中风患者,目前还没有关于这种疗法的副作用的报道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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