Estudios sobre aprendizaje basado en juegos en revistas educativas: una revisión sistemática de tendencias recientes

IF 0.1 Q4 EDUCATION & EDUCATIONAL RESEARCH
Uğur Bakan, Ufuk Bakan
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引用次数: 33

Abstract

This study investigates descriptively the use of game-based applications in learning and teaching environments. Each empirical finding was categorized according to paper title, year of publication, number of citations in the Web of Science (WoS) database in SCI, SSCI and AHCI, learning theory, learning principle, game genre, game design elements, learning outcomes and research skills samples, and learning domains. A total of 190 original gamerelated research articles were selected as sources in six peer-reviewed journals with a 12-year period from 2005 to 2017. The research found that game studies, as well as the cognitive understanding and application-level knowledge of the field are more effective in learning and in student achievements in terms of retention.
教育期刊上基于游戏的学习研究:近期趋势的系统回顾
本研究描述性地调查了基于游戏的应用程序在学习和教学环境中的使用情况。根据论文标题、发表年份、Web of Science (WoS)数据库在SCI、SSCI和AHCI中的引用次数、学习理论、学习原则、游戏类型、游戏设计元素、学习成果和研究技能样本以及学习领域对每项实证发现进行分类。从2005年至2017年的12年间,共选择了6份同行评审期刊上的190篇原创游戏相关研究文章作为来源。研究发现,游戏学习,以及该领域的认知理解和应用级知识,在学习和学生成绩方面更有效。娱乐游戏,手机游戏,游戏化,泛在学习,在线角色扮演游戏,手机增强现实,手机游戏在主要的基于技术的学习期刊数据库- scopus和EBSCOHost。原始研究、给编辑的信、社论、书籍章节和病例报告被排除在外。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Actualidades Pedagogicas
Actualidades Pedagogicas EDUCATION & EDUCATIONAL RESEARCH-
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发文量
18
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