A Multiplex-Multicast Approach for VR Applications

IF 2.1 Q3 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Ugljesa Urosevic
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引用次数: 0

Abstract

In this article, a novel multiplex-multicast approach for virtual reality (VR) applications is proposed. High data rate and low latency are some of the key requirements for these services. Thus, new spatial multiplexing, for increasing overall spectral efficiency, is performed between one gateway (GW) and predefined VR relaying devices (VR-RDs) that act as relays toward other VR devices (VR-D) in a certain cluster. At the first hop, the novel, full-rate, quasi-orthogonal space–time line code (QOSTLC) multiplexing is implemented, while, at the second hop, the multicast channels are performed through a well-known full-rate QOST block code (QOSTBC). Furthermore, in order to facilitate utilization of this dual-hop, downlink, transmission scheme for VR services, it was necessary to deploy low-complexity processing at VR-RDs. Decoding and full-channel state information (CSI) obtaining can affect the processing delay, thus, there is no decoding at VR-RDs, and they do not need full CSI, either for receiving or transmitting. Besides achieving these features, the novel processing at VR-RDs emulates full-orthogonality within the new multiplexing scheme. VR-RDs are equipped with four antennas, while the number of transmitting and receiving antennas at the GW and VR-Ds can be arbitrary. The simulated bit error rate (BER) results are presented for the different simulation parameters.
一种用于VR应用的多路多播方法
在本文中,提出了一种新的用于虚拟现实(VR)应用的多路多播方法。高数据速率和低延迟是这些服务的一些关键要求。因此,在一个网关(GW)和预定义的VR中继设备(VR-RD)之间执行新的空间复用,以提高总体频谱效率,所述预定义的VR中继器充当向特定集群中的其他VR设备(VR-D)的中继器。在第一跳,实现了新颖的全速率准正交空时线码(QOSTLC)复用,而在第二跳,通过众所周知的全速率QOST块码(QOST BC)执行多播信道。此外,为了便于将这种双跳下行链路传输方案用于VR服务,有必要在VR RD部署低复杂度处理。解码和获得全信道状态信息(CSI)会影响处理延迟,因此,在VR RD处不存在解码,并且它们不需要全CSI来进行接收或发送。除了实现这些特征外,VR RD的新处理还模拟了新复用方案中的完全正交性。VR RD配备了四个天线,而GW和VR RD的发射和接收天线数量可以是任意的。给出了不同仿真参数下的仿真误码率(BER)结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
3.70
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