The Effectiveness of Collaborative Problem Solving by Junior Students in The ‘PL-Modified’ Computer Game System

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
A. Margolis, E. Gavrilova, E. Shepeleva, V. Voitov
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引用次数: 0

Abstract

The present study is aimed at examining the problem framed by the team of authors in the past research papers (2018, 2020, 2021) and assessing the level of the general learning actions of analysis, planning and reflection as the main components of theoretical thinking in junior students in the individual and collaborative (paired with a partner) problem solving conditions by the ‘PL-modified' computer game system. General intelligence was separately evaluated and controlled. 138 students of the Faculty of Psychology of Education of MSUPE participated in this study. The results show that: 1) the main indicators of game performance were higher in collaborative problem solving, however, 2) depend on the intellectual capabilities of two players in a pair. The data obtained are analyzed in accordance with the effects revealed in past studies and discussed in terms of the further prospects for using the ‘PL-modified' computer system as an additional tool for the assessment of the general learning actions of students of different ages and cognitive potential
初中生在“改进型”电脑游戏系统中协作解决问题的有效性
本研究旨在研究作者团队在过去的研究论文(2018年,2020年,2021年)中提出的问题,并通过“pl修改”电脑游戏系统评估大三学生在个人和合作(与伙伴配对)解决问题条件下作为理论思维主要组成部分的分析,计划和反思的一般学习行为的水平。一般智力是单独评估和控制的。MSUPE教育心理学院138名学生参与了本研究。结果表明:1)协作解决问题对博弈绩效的主要指标有较高的影响,但2)博弈绩效主要取决于两名参与者的智力水平。根据以往的研究结果,对获得的数据进行了分析,并就使用“pl修改”计算机系统作为评估不同年龄和认知潜力学生一般学习行为的附加工具的进一步前景进行了讨论
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
37.50%
发文量
31
审稿时长
12 weeks
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