Challenges Facing the Adoption of VR for Language Education: Evaluating Dual-Frame System Design as a Possible Solution

Q2 Social Sciences
Steven H. Urueta
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引用次数: 0

Abstract

This paper aims to review the challenges to wider adoption of VR technologies for language education at the university level, focusing on teaching English as a foreign language (TEFL). The first portion classifies these challenges, as outlined in the current literature, into seven main themes: “Lack of TEFL-Specific Content,” “Difficulty to Integrate Learning and Evaluation,” “Supporting Various Learning Approaches,” “Uncertainty Over Learning Outcomes,” “Costs and Development Difficulty,” “VR Sickness and Other Physical Issues,” and “Space and Setup.” In addition to this classification, it considers curriculum-related challenges that are underrepresented in current VR research, such as supporting translanguaging and content and language integrated learning (CLIL). Secondly, a novel design method, Dual-Frame System Design, is introduced, which separates VR-based experiences and TEFL learning content into separate “frames” that can be swapped in and out for different learning needs. Finally, three VR systems created with dual-frame system design are evaluated in terms of their structures, functions, and user experiences for how well they address these challenges. Lessons learned from this evaluation may be useful for the future design of VR systems.
虚拟现实在语言教育中的应用面临的挑战:评估双框架系统设计作为一种可能的解决方案
本文旨在回顾在大学水平的语言教育中更广泛地采用VR技术所面临的挑战,重点是英语作为外语(TEFL)教学。第一部分将当前文献中概述的这些挑战分为七个主题:“缺乏tefl特定内容”,“整合学习和评估的困难”,“支持各种学习方法”,“学习结果的不确定性”,“成本和开发困难”,“VR疾病和其他物理问题”以及“空间和设置”。除了这种分类之外,它还考虑了当前VR研究中代表性不足的课程相关挑战,例如支持跨语言和内容和语言综合学习(CLIL)。其次,介绍了一种新的设计方法——双框架系统设计,将基于vr的体验和TEFL学习内容分离成单独的“框架”,可以根据不同的学习需求进行交换。最后,对采用双框架系统设计创建的三个VR系统进行了结构、功能和用户体验方面的评估,以了解它们如何很好地应对这些挑战。从这次评估中吸取的经验教训可能对未来VR系统的设计有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.80
自引率
0.00%
发文量
120
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