The Integration of Digital Techniques in Engineering Education: A Case Study to Evaluate Student’s Motivation and Performance

Q2 Social Sciences
Mohamad Iyad Al-Khiami, M. Jaeger, S. Soleimani
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引用次数: 2

Abstract

The importance of a paradigm shift in the current traditional teaching strategies is becoming of high importance. Integrating disruptive technologies into undergraduate civil engineering students can improve their performance and motivation levels. Students were assessed on their ability to identify mistakes in a concrete design developed using Autodesk Revit®. The students were divided into three different groups and assessed using three different media: 2 dimensional plans (2D), 3 dimensional models (3D) and virtual reality (VR). The results have shown that 3D and VR students managed to score 54.9% and 62.5% respectively. 2D students scored 20.5%. This shows a substantial difference between VR and 3D relative to the 2D group. From the surveys conducted, it was also perceived that students found 3D and VR methods more motivating than the 2D traditional method. Spearman correlation also indicated a positive and medium to strong correlation between the level of motivation and performance of VR students. The results show that VR is a valid alternative to conventional methods of teaching. This study is part of an ongoing research effort related to utilization of VR in engineering education.
数字技术在工程教育中的整合:以评估学生动机与表现为例
在当前的传统教学策略中,范式转换的重要性变得越来越重要。将颠覆性技术融入土木工程本科学生中可以提高他们的表现和动力水平。学生们在使用Autodesk Revit®开发的具体设计中识别错误的能力进行了评估。学生们被分为三个不同的小组,并使用三种不同的媒体进行评估:二维平面(2D)、三维模型(3D)和虚拟现实(VR)。结果显示,3D和VR学生的得分分别为54.9%和62.5%。2D学生得分为20.5%。这显示了VR和3D相对于2D组之间的实质性差异。从所进行的调查中可以看出,学生们认为3D和VR方法比2D传统方法更有动力。Spearman相关也表明VR学生的动机水平与成绩之间存在正相关和中强相关。结果表明,虚拟现实是一种有效的替代传统的教学方法。这项研究是正在进行的有关VR在工程教育中的应用的研究工作的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.80
自引率
0.00%
发文量
120
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