Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning

Q2 Social Sciences
T. M. Tran, R. Beuran, S. Hasegawa
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引用次数: 1

Abstract

Present era of massive use of the internet has brought us enormous access to information and knowledge, yet has exposed us to such cybersecurity threats as personal information fraudulency and theft. Therefore, to safely and beneficially use cyberspace’s information services, it is necessary and inevitable to raise awareness of cybersecurity. Aiming at building an environment to support cyberspace users in focusing and strengthening such awareness, we think that providing users with self-regulated learning courses about cybersecurity topics will be a practical approach. With that purpose in mind, in this paper, we introduce a framework for developing a gamification-based cybersecurity awareness course on the Moodle learning management system.
基于游戏化的网络安全意识自主学习课程
当今时代,互联网的大量使用给我们带来了大量的信息和知识,但也使我们面临着个人信息欺诈、盗窃等网络安全威胁。因此,要安全、有益地使用网络空间的信息服务,提高网络安全意识是必要的,也是必然的。为了营造一个支持网络空间用户关注和加强网络安全意识的环境,我们认为为用户提供网络安全主题的自主学习课程将是一种可行的方法。考虑到这一目的,在本文中,我们引入了一个框架,用于在Moodle学习管理系统上开发基于游戏化的网络安全意识课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.80
自引率
0.00%
发文量
120
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