Towards the Development of Emotions through the Use of Augmented Reality for the Improvement of Teaching-Learning Processes

Q2 Social Sciences
Benjamín Maraza-Quispe, O. Alejandro-Oviedo, Kelly Shirley Llanos-Talavera, Walter Choquehuanca-Quispe, Simón Angel Choquehuayta-Palomino, N. Caytuiro-Silva
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引用次数: 6

Abstract

This research aims to determine how the use of Augmented Reality technology propiciates learning achievements through generate emotions in students. The metodology used for development of this research was the selection and application of ARToolKit open-source software, specialized in augmented reality implementation, after that, we implemented a 3D model on the topic “Cell Biology” developed in “Unity3D”. A Likert scale test according to main emotions is applied to a sample of 50 students selected through simple random sampling from a total population of 100 students. The sample is divided into two groups, 25 students for the experimental group and 25 students for the control group. In experimental group, Augmented Reality will be used during three learning sessions. In control group Augmented Reality is not used. In both cases the Likert scale test will be applied after each learning session. At the end of the three learning sessions, a competency-based evaluation is applied according to selected criteria. The results show that 80% of the 25 students in the experimental group improved their academic performance with respect to the control group, which maintained a standard average academic performance of 50%. In conclusion, we can say that the use of Augmented Reality technology in the development of sessions in teaching-learning process, generate emotions in students who are enable to improve their learnings.
通过使用增强现实技术改善教学过程来发展情绪
本研究旨在确定增强现实技术的使用如何通过在学生中产生情绪来促进学习成果。本研究的开发方法是选择和应用ARToolKit开源软件,专门用于增强现实的实现,之后,我们实现了一个在“Unity3D”中开发的关于“细胞生物学”主题的3D模型。根据主要情绪进行李克特量表测试,通过简单随机抽样从100名学生中选出50名学生。样本分为两组,实验组25名学生,对照组25名学生。在实验组,增强现实将在三个学习环节中使用。对照组不使用增强现实技术。在这两种情况下,李克特量表测试将在每次学习后应用。在三个学习课程结束时,根据选定的标准应用基于能力的评估。结果显示,实验组的25名学生中,有80%的学生的学习成绩比对照组提高了,对照组的平均学习成绩保持在50%的标准水平。综上所述,我们可以说,在教学过程中使用增强现实技术开发会话,产生学生的情绪,从而能够提高他们的学习水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.80
自引率
0.00%
发文量
120
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