Socio-Cultural Factors for New Product Acceptance in Home Environment Design

K. Choi, J. Choi, Keiichi Sato
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引用次数: 4

Abstract

In order to enhance the quality of people's daily life and work through the effective use of pervasive technologies such as network and ubiquitous computing technologies, it is necessary to understand the mechanisms by which people accept and integrate a new product and service into their lives. Since new technologies can deeply pervade daily life, consideration of cognitive and socio-cultural dimensions becomes increasingly important for successful design and deployment of new products. The notion of product acceptance raises questions such as how is the product positioned, how is it integrated in the existing organization of the user's mental and behavioral spaces, how does it generate meanings and values for users, and how does it become a part of the user's cultural construct. This research first examines and proposes a model of new product introduction and product evolution stages in the culture formation cycle. Then the role of user knowledge and learning in the product acceptance process is examined in order to explain the mechanism of user acceptance and develop a structural assessment methodology that effectively incorporates cultural dimensions for design decisions. This methodology is effective also for introducing new concepts to system design such as sustainability and universality as well as for introducing new technologies. As a research information platform, Modular Script Scenario method previously developed by the authors was used for incorporating many different dimensions of socio-cultural aspects of product acceptance.
家居环境设计中新产品接受的社会文化因素
为了通过有效利用网络和普适计算技术等普适技术来提高人们的日常生活和工作质量,有必要了解人们接受和整合新产品和服务的机制。由于新技术可以深入渗透到日常生活中,对认知和社会文化维度的考虑对于新产品的成功设计和部署变得越来越重要。产品接受的概念提出了诸如产品如何定位,如何整合到用户心理和行为空间的现有组织中,如何为用户产生意义和价值,以及如何成为用户文化结构的一部分等问题。本研究首先检验并提出了文化形成周期中新产品引入和产品演化阶段的模型。然后,研究用户知识和学习在产品接受过程中的作用,以解释用户接受的机制,并开发一种有效地将文化维度纳入设计决策的结构性评估方法。这种方法对于在系统设计中引入诸如可持续性和普遍性等新概念以及引入新技术也是有效的。作为一个研究信息平台,作者之前开发的模块化脚本场景方法被用于整合产品接受的社会文化方面的许多不同维度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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