{"title":"MODEL LAYANAN BK KELOMPOK TEKNIK PERMAINAN (GAMES) UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL SISWA","authors":"A. Astuti, Sugiyo, Suwarjo","doi":"10.15294/JUBK.V2I1.1236","DOIUrl":null,"url":null,"abstract":"Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan ( games ). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan ( games ) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan ( games ) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p<0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.","PeriodicalId":30977,"journal":{"name":"Jurnal Bimbingan Konseling","volume":"2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2013-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Bimbingan Konseling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/JUBK.V2I1.1236","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan ( games ). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan ( games ) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan ( games ) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p<0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.