The Value of Calculations: The Coproduction of Theorycraft and Player Practices

Q2 Arts and Humanities
Kristine Ask
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引用次数: 4

Abstract

This article investigates the use and effect of optimizing strategies in the online game World of Warcraft. Specifically, it looks at the phenomenon known as “theorycrafting,” wherein expert players reverse engineer the game and use its underlying algorithms to calculate maximized play strategies. Play from a theorycrafting perspective is about the correct input and output of numbers, challenging the narrative of play as something free and frivolous. Seeking to understand how play and knowledge relate to each other, the article discusses how theorycrafting’s seemingly abstract, objective, and neutral information about the game is also embedded with values, ideas, and norms. Based on a 1-year ethnographic study, the article uses Jasanoff’s idiom of coproduction to discuss how abstract calculations are rendered meaningful and valuable by players, and the consequences of this in stabilizing particular ways of playing World of Warcraft.
计算的价值:理论与玩家实践的结合
本文研究了在线游戏《魔兽世界》中优化策略的使用和效果。具体来说,它着眼于被称为“理论制作”的现象,即专家级玩家对游戏进行逆向工程,并使用其底层算法来计算最大化的游戏策略。从理论制作的角度来看,游戏是关于数字的正确输入和输出,挑战游戏的叙述是自由和无聊的。为了理解游戏和知识是如何相互关联的,本文讨论了理论制作中看似抽象、客观和中立的游戏信息是如何嵌入价值观、理念和规范的。基于一项为期1年的人种学研究,本文使用Jasanoff关于合作制作的习惯说法来讨论抽象计算如何被玩家呈现出意义和价值,以及这对于稳定《魔兽世界》特定玩法的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Bulletin of Science, Technology and Society
Bulletin of Science, Technology and Society Arts and Humanities-History and Philosophy of Science
CiteScore
2.60
自引率
0.00%
发文量
9
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