Influence of Sensory Conflict on Perceived Timing of Passive Rotation in Virtual Reality.

IF 1.8 4区 心理学 Q3 BIOPHYSICS
William Chung, Michael Barnett-Cowan
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Abstract

Integration of incoming sensory signals from multiple modalities is central in the determination of self-motion perception. With the emergence of consumer virtual reality (VR), it is becoming increasingly common to experience a mismatch in sensory feedback regarding motion when using immersive displays. In this study, we explored whether introducing various discrepancies between the vestibular and visual motion would influence the perceived timing of self-motion. Participants performed a series of temporal-order judgements between an auditory tone and a passive whole-body rotation on a motion platform accompanied by visual feedback using a virtual environment generated through a head-mounted display. Sensory conflict was induced by altering the speed and direction by which the movement of the visual scene updated relative to the observer's physical rotation. There were no differences in perceived timing of the rotation without vision, with congruent visual feedback and when the speed of the updating of the visual motion was slower. However, the perceived timing was significantly further from zero when the direction of the visual motion was incongruent with the rotation. These findings demonstrate the potential interaction between visual and vestibular signals in the temporal perception of self-motion. Additionally, we recorded cybersickness ratings and found that sickness severity was significantly greater when visual motion was present and incongruent with the physical motion. This supports previous research regarding cybersickness and the sensory conflict theory, where a mismatch between the visual and vestibular signals may lead to a greater likelihood for the occurrence of sickness symptoms.

感官冲突对虚拟现实中被动旋转感知时间的影响。
整合来自多种模式的传入感官信号是确定自我运动感知的核心。随着消费类虚拟现实(VR)的出现,在使用沉浸式显示器时,运动感觉反馈不匹配的现象越来越普遍。在这项研究中,我们探讨了在前庭运动和视觉运动之间引入各种差异是否会影响自我运动的感知时间。受试者通过头戴式显示器生成的虚拟环境,在听觉音调和运动平台上的被动全身旋转之间进行了一系列时序判断,并伴有视觉反馈。通过改变视觉场景相对于观察者身体旋转的更新速度和方向,诱发感觉冲突。在没有视觉的情况下、在视觉反馈一致的情况下以及在视觉运动更新速度较慢的情况下,观察者对旋转时间的感知没有差异。然而,当视觉运动的方向与旋转方向不一致时,感知到的时间明显偏离零点。这些发现表明,在自我运动的时间感知中,视觉和前庭信号之间可能存在相互作用。此外,我们还记录了晕机评分,并发现当视觉运动出现且与物理运动不一致时,晕机的严重程度会明显增加。这支持了之前有关晕机和感觉冲突理论的研究,即视觉信号和前庭信号之间的不匹配可能导致晕机症状更有可能发生。
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来源期刊
Multisensory Research
Multisensory Research BIOPHYSICS-PSYCHOLOGY
CiteScore
3.50
自引率
12.50%
发文量
15
期刊介绍: Multisensory Research is an interdisciplinary archival journal covering all aspects of multisensory processing including the control of action, cognition and attention. Research using any approach to increase our understanding of multisensory perceptual, behavioural, neural and computational mechanisms is encouraged. Empirical, neurophysiological, psychophysical, brain imaging, clinical, developmental, mathematical and computational analyses are welcome. Research will also be considered covering multisensory applications such as sensory substitution, crossmodal methods for delivering sensory information or multisensory approaches to robotics and engineering. Short communications and technical notes that draw attention to new developments will be included, as will reviews and commentaries on current issues. Special issues dealing with specific topics will be announced from time to time. Multisensory Research is a continuation of Seeing and Perceiving, and of Spatial Vision.
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