Toward a Conceptual Emulation Framework for the Preservation of Archaeological 3D Visualizations

Q2 Social Sciences
Panagiotis Papageorgiou
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引用次数: 0

Abstract

Through the Preservation of Complex Objects Symposia (POCOS), leading researchers and practitioners have managed to propose strategies for preserving digital art and computer games. The same is not true for the preservation of archaeological visualizations. This article therefore discusses the following question: “Can emulation be employed to effectively preserve obsolete computer visualizations from the Archaeology domain?” Guidelines and test results coming from this work would be of great benefit to the archaeological community, and would contribute knowledge to other research communities, specifically those interested in similar data types/3D visualizations.
迈向考古三维可视化保存的概念仿真框架
通过保存复杂物体专题讨论会(POCOS),领先的研究人员和实践者已经设法提出了保存数字艺术和电脑游戏的策略。对于考古图像的保存来说,情况并非如此。因此,本文讨论了以下问题:“是否可以利用仿真来有效地保存考古学领域中过时的计算机可视化?”这项工作的指导方针和测试结果将对考古社区大有裨益,并将为其他研究社区提供知识,特别是那些对类似数据类型/3D可视化感兴趣的研究社区。
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来源期刊
New Review of Information Networking
New Review of Information Networking Social Sciences-Education
CiteScore
2.10
自引率
0.00%
发文量
2
期刊介绍: Information networking is an enabling technology with the potential to integrate and transform information provision, communication and learning. The New Review of Information Networking, published biannually, provides an expert source on the needs and behaviour of the network user; the role of networks in teaching, learning, research and scholarly communication; the implications of networks for library and information services; the development of campus and other information strategies; the role of information publishers on the networks; policies for funding and charging for network and information services; and standards and protocols for network applications.
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