Effect of Sitting Orientation on Touchscreen Performance, Touch Characteristics, User Preference, and Workload

A. Chourasia, D. Wiegmann, Karen B. Chen, M. Sesto
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引用次数: 3

Abstract

OCCUPATIONAL APPLICATIONS Sitting in a parallel orientation in front of a touch screen (requiring twisting of the torso) was found to cause a decrement in touchscreen performance (36%–48%). However, the adverse effect of sitting orientation on performance could be ameliorated by interface design, most notably by using button sizes greater than 20×20 mm. Larger button sizes also benefit individuals with upper extremity motor control disabilities, and this information could be used to incorporate universal design in touchscreen interfaces. Larger button sizes also help in reducing the force-time integral during button activation. Touchscreens are widely used in occupational settings, such as retail, restaurants, and health care. The touchscreen performance findings from this study are applicable to touchscreen interface design for users with and without upper extremity motor control disabilities, and the touch characteristics findings are useful for ergonomists quantifying forces involved in touchscreen operation. TECHNICAL ABSTRACT Background: Touchscreens can be used in stand-alone kiosks, embedded in larger structures, such as walls, or arranged in multi-display configurations (e.g., a control station). As a result, users may not always be positioned in front of the screen and may instead operate it in a variety of orientations. Previous touchscreen research has not considered the effect of user sitting orientation on touchscreen performance, such as in terms of the number of errors (incorrect button activation), misses (touch that does not result in button activation), task completion time, and touch characteristics (e.g., force, dwell time [the time the button was pressed], and force-time integral). Purpose: This study evaluates the effect of sitting orientation on performance and touch characteristics during a digit entry task among individuals with and without motor control disabilities, including wheelchair users and non-users. Methods: Participants with (n = 21) and without (n = 21) upper extremity motor control disabilities (+MCD and −MCD, respectively) completed a four-digit entry task on a touchscreen in both front and parallel orientations to the touchscreen. Button sizes of 10×10 to 30×30 mm (5-mm increments) and two button gaps (3 or 5 mm) were used. Results: Accuracy was adversely affected, with errors (36%) and misses (48%) greater in the parallel orientation. Dwell time (12%) and force-time integral (21%) were also greater in the parallel orientation than in the front orientation. Larger button sizes (≥20 mm) lowered misses, errors, force-time integrals, and dwell times for both orientations. The +MCD group had a greater percentage of trials with misses (150%) and longer dwell times (66%) than the −MCD group, but in general, similar trends in performance and touch characteristics were observed for both groups across button sizes, button gaps, and sitting orientation. Conclusions: Decrements in touchscreen performance occurred in the parallel orientation compared to the front orientation. In addition, greater forces were exerted and greater workload was reported in the parallel orientation than in the front orientation. However, performance may be improved by using larger button sizes (≥20×20 mm). This may be especially important in critical touchscreen activities.
坐姿对触摸屏性能、触摸特性、用户偏好和工作负荷的影响
研究发现,在触摸屏前以平行方向坐着(需要扭转躯干)会导致触摸屏性能下降(36%-48%)。然而,坐姿对性能的不利影响可以通过界面设计来改善,最明显的是使用大于20×20 mm的按钮。更大的按钮尺寸也有利于上肢运动控制障碍的人,这些信息可以用于将触摸屏界面的通用设计纳入其中。较大的按钮尺寸也有助于减少按钮激活期间的力-时间积分。触摸屏广泛应用于职业环境,如零售、餐馆和医疗保健。本研究的触摸屏性能研究结果适用于有或没有上肢运动控制障碍的用户的触摸屏界面设计,触摸特性研究结果可用于人类工效学家量化触摸屏操作所涉及的力。技术摘要背景:触摸屏可用于独立的信息亭,嵌入在较大的结构中,如墙壁,或安排在多显示配置中(例如,控制站)。因此,用户可能并不总是定位在屏幕的前面,而是可以在各种方向上操作它。之前的触摸屏研究并没有考虑到用户坐姿方向对触摸屏性能的影响,比如错误次数(按钮激活错误)、失误次数(没有激活按钮的触摸)、任务完成时间和触摸特征(如力、停留时间[按下按钮的时间]和力-时间积分)。目的:本研究评估坐姿对有和没有运动控制障碍的人(包括轮椅使用者和非轮椅使用者)在数字输入任务中的表现和触摸特征的影响。方法:上肢运动控制障碍(分别为+MCD和- MCD)的参与者(n = 21)和非上肢运动控制障碍(n = 21)分别在触摸屏的正面和平行方向上完成四位数输入任务。按钮尺寸为10×10至30×30 mm(增量为5mm),两个按钮间隙(3或5 mm)。结果:准确性受到不利影响,平行方向的误差(36%)和遗漏(48%)更大。平行方向停留时间(12%)和力-时间积分(21%)也大于正向方向。较大的按钮尺寸(≥20mm)降低了两个方向的脱靶、误差、力-时间积分和停留时间。与- MCD组相比,+MCD组有更高的试验失败率(150%)和更长的停留时间(66%),但总的来说,两组在按钮大小、按钮间距和坐姿方面的性能和触摸特征都有相似的趋势。结论:与前向相比,平行方向的触摸屏性能下降。此外,平行体位比正面体位施加更大的力和更大的工作量。然而,使用更大的按钮尺寸(≥20×20 mm)可以提高性能。这在关键的触屏活动中尤为重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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