Does online game-based learning work in formal education at school? A case study of VISOLE

IF 1.2 Q2 EDUCATION & EDUCATIONAL RESEARCH
M. Jong
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引用次数: 33

Abstract

VISOLE (Virtual Interactive Student-Oriented Environment) is a teacher-facilitated pedagogical approach to integrating constructivist online game-based learning into formal curriculum teaching in school education. This paper reports a case study on the implementation of VISOLE in secondary Geography education. We compared the pedagogical effectiveness of VISOLE and the traditional classroom teaching approach, in terms of students' knowledge acquisition with respect to a formal curriculum. One hundred and ninety-eight students from top, middle, and bottom academic-banding schools were selected and divided into three experimental groups and three control groups to participate in the research. Results showed that, in comparison with the traditional approach, VISOLE had a positive pedagogical effect on both low and moderate academic-achievement students, but not on high academic-achievement students. The findings shed light on enhancing the existing design of VISOLE, and provide researchers and educators with new insights into harnessing online games in formal school education in practice.
基于网络游戏的学习在学校的正规教育中是否有效?以VISOLE为例
VISOLE(虚拟互动以学生为导向的环境)是一种教师促进的教学方法,旨在将建构主义网络游戏学习融入学校教育的正式课程教学中。本文报道了在中学地理教学中实施VISOLE的案例研究。我们比较了VISOLE的教学效果和传统的课堂教学方法,就学生的知识获取而言,相对于正式课程。选取高、中、低三级学校的198名学生,分为三个实验组和三个对照组参与研究。结果表明,与传统教学方法相比,VISOLE对中低成绩学生都有积极的教学效果,但对高成绩学生没有积极的教学效果。这些发现有助于改进现有的VISOLE设计,并为研究人员和教育工作者提供在正规学校教育实践中利用在线游戏的新见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Curriculum Journal
Curriculum Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.00
自引率
6.20%
发文量
48
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