A review of research and innovation in garment sizing, prototyping and fitting

IF 2.1 Q2 MATERIALS SCIENCE, TEXTILES
S. Gill
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引用次数: 80

Abstract

Achieving well fitting garments matters to consumers and, therefore, to product development teams, garment manufacturers and fashion retailers when creating clothing that fits and functions both for individuals and for a retailer's target populations. New tools and software for body scanning and product development enhance the ways that sizing and fitting can be addressed; they provide improved methods for classifying and analysing the human body and new ways of garment prototyping through virtual product development. Recent technological developments place a growing demand on product development teams to reconsider their approach to prototyping, sizing and fitting. Significant, related changes are also being made in the fashion retail environment, including innovations in virtual fit to enable consumers to engage with fit online. For best effect in the short term, such advances need to relate well to existing manufacturing practices and to the methods that have, over many years, become embedded by practitioners into the processes involved in clothing product development and those used for establishing garment fit. The high rate of technological advance, however, places an urgent need on practitioners to change; established principles of pattern theory need to be recognised explicitly and followed consistently, otherwise, new techniques for developing and assessing products will not be able to be fully exploited. Practitioners will be pressed to adopt more data-rational approaches to product development, including adopting engineering principles into the practice of clothing product development. For example, comparisons made between the traditional two-dimensional garment pattern and the three-dimensional environment accessible through 3-D body scanning technology, provide both the stimulus and the data required to support a re-examination of how the measurements required for clothing product development should be defined. This should be coupled with a more explicit recognition of ease as a factor requiring quantification within clothing engineering. New methods of categorising the body in terms of its form also allow recognition of the restrictions of proportional theories in pattern construction; they afford promising opportunities for advancing the practices of sizing and fitting in clothing product development.
服装尺寸、原型和试衣的研究与创新综述
实现合身的服装对消费者来说很重要,因此,对于产品开发团队、服装制造商和时尚零售商来说,在设计适合个人和零售商目标人群的服装时,这一点很重要。用于身体扫描和产品开发的新工具和软件增强了解决尺寸和合身问题的方法;它们为人体分类和分析提供了改进的方法,并通过虚拟产品开发提供了服装原型设计的新方法。最近的技术发展对产品开发团队提出了越来越多的要求,要求他们重新考虑原型设计、尺寸和装配的方法。时尚零售环境也发生了重大的相关变化,包括虚拟合身的创新,使消费者能够在线参与合身。为了在短期内取得最佳效果,这些进步需要与现有的制造实践和方法很好地联系起来,这些方法多年来已经被从业人员嵌入到服装产品开发过程中,并用于建立服装合身性。然而,技术进步的高速度使从业者迫切需要改变;模式理论的既定原则需要得到明确的承认并始终如一地遵循,否则,开发和评估产品的新技术将无法得到充分利用。从业者将被迫采用更加数据理性的方法进行产品开发,包括将工程原理应用到服装产品开发实践中。例如,将传统的二维服装图案与通过三维人体扫描技术获得的三维环境进行比较,为重新检查服装产品开发所需的测量方法提供了必要的刺激和数据。这应该与更明确地认识到,在服装工程中,轻松是一个需要量化的因素相结合。根据形体形式对形体进行分类的新方法也承认了比例理论在模式构建中的局限性;它们为在服装产品开发中推进尺寸和合身的实践提供了有希望的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
TEXTILE PROGRESS
TEXTILE PROGRESS MATERIALS SCIENCE, TEXTILES-
CiteScore
4.90
自引率
6.70%
发文量
1
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