Shape from Shading with Perspective Projection

Lee K.M., Kuo C.C.J.
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引用次数: 63

Abstract

Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is not far away from the camera and, therefore, it causes severe reconstruction error in many real applications. In this research, we develop a new iterative algorithm for recovering surface heights from shaded images obtained with perspective projection. By dividing an image into a set of nonoverlapping triangular domains and approximating a smooth surface by the union of triangular surface patches, we can relate image brightness in the image plane directly to surface nodal heights in the world space via a linearized reflectance map based on the perspective projection model. To determine the surface height, we consider the minimization of a cost functional defined to be the sum of squares of the brightness error by solving a system of equations parameterized by nodal heights. Furthermore, we apply a successive linearization scheme in which the linearization of the reflectance map is performed with respect to surface nodal heights obtained from the previous iteration so that the approximation error of the reflectance map is reduced and accuracy of the reconstructed surface is improved iteratively. The proposed method reconstructs surface heights directly and does not require any additional integrability constraint. Simulation results for synthetic and real images are demonstrated to show the performance and efficiency of our new method.

形状从阴影与透视投影
大多数传统的SFS(阴影形状)算法都是在正射影的假设下开发的。然而,当一个物体离相机不远时,这个假设是无效的,因此,在许多实际应用中,它会导致严重的重建误差。在本研究中,我们开发了一种新的迭代算法,用于从透视投影获得的阴影图像中恢复表面高度。通过将图像划分为一组不重叠的三角形域,并通过三角形表面斑块的并集近似光滑表面,我们可以通过基于透视投影模型的线性化反射率映射,将图像平面中的图像亮度直接与世界空间中的表面节点高度联系起来。为了确定表面高度,我们考虑通过求解由节点高度参数化的方程组来最小化定义为亮度误差平方和的代价函数。在此基础上,采用逐次线性化方法,对前一次迭代得到的曲面节点高度进行线性化处理,从而减小了反射率图的近似误差,提高了重建曲面的精度。该方法直接重建曲面高度,不需要任何附加的可积性约束。合成图像和真实图像的仿真结果表明了该方法的性能和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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