Comfort Evaluation of 3D Movies Based on Parallax and Motion

Q Engineering
Feng Tian;Haojun Xu;Xiang Feng;J. Alfredo Sánchez;Pan Wang;Shawn Tilling
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引用次数: 2

Abstract

The intensity of feeling and comfort are two contrasting aspects of 3D movies. This paper studies 3D comfort according to crosstalk, basic parallax, space motion, and depth of field based on pixels. A method for calculating 3D motion based on the XYZ axes is presented, and a pixel-based evaluation model of 3D comfort is established with parallax, motion, and other indexes. In order to support the production and evaluation process of 3D films, a 3D comfort evaluation tool is designed according to time series. As demonstrated experimentally, basic parallax, depth of field, and average crosstalk have certain impact on the entire 3D comfort, while space motion has a relatively salient effect. When applying our method, a steady control on 3D comfort is found in high-quality 3D films: About 92% of comfort is within the range of 1-3.5 points for Transformers: Age of Extinction (USA), whereas about 74% of comfort is within the range of 1-3.5 points for The Monkey King (China). Large depth of field for slow moving lens and small depth of field for fast moving lens were used in Avatar and Transformers, and these 3D art rules are not followed closely in The Monkey King. As a basic tool for 3D film production, our proposed method can be applied in creating, shooting, producing, and monitoring for a 3D film.
基于视差和运动的3D电影舒适性评价
强烈的感觉和舒适感是3D电影的两个截然不同的方面。本文根据串扰、基本视差、空间运动和基于像素的景深来研究三维舒适性。提出了一种基于XYZ轴的三维运动计算方法,并利用视差、运动等指标建立了基于像素的三维舒适度评价模型。为了支持3D电影的制作和评估过程,根据时间序列设计了一个3D舒适度评估工具。实验证明,基本视差、景深和平均串扰对整个3D舒适度有一定影响,而空间运动则有相对显著的影响。在应用我们的方法时,在高质量的3D电影中发现了对3D舒适度的稳定控制:《变形金刚:绝迹重生》(美国)约92%的舒适度在1-3.5分的范围内,而《大闹天宫》(中国)约74%的舒适度介于1-3.5分之间。在《阿凡达》和《变形金刚》中,慢镜头使用了大景深,快镜头使用了小景深,而在《孙悟空》中,这些3D艺术规则并没有得到严格遵守。作为3D电影制作的基本工具,我们提出的方法可以应用于3D电影的创建、拍摄、制作和监控。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Display Technology
Journal of Display Technology 工程技术-工程:电子与电气
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
2.8 months
期刊介绍: This publication covers the theory, material, design, fabrication, manufacturing and application of information displays and aspects of display technology that emphasize the progress in device engineering, design and simulation, materials, electronics, physics, and reliability aspects of displays and the application of displays. The Journal is sponsored by EDS, seven other IEEE societies (BT, CES, CPMT, IA, IM, PHO and SSC) and the Optical Society of America (OSA).
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