Ghost games and ex-post viewing preferences for the English Premier League: Evidence from YouTube highlights

David Butler, Robert Butler
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引用次数: 1

Abstract

We ask if the move to play elite football (soccer) matches without spectators during the COVID-19 pandemic impacted online viewership. Using a new dataset from YouTube, we depart from the traditional ex ante approach to modelling football demand and investigate streaming preferences for known results in football. Our data is collected in real-time and considers English Premier League matches from 2019 to 2021 played both in front of crowds and behind closed doors. The results indicate increased viewership for matches played without crowds. The findings also allow a deeper understanding of direct demand for football as we identify motivators, including different pre-game and in-game characteristics as well as scheduling effects, that make fans curious to view content after the fact. The research adds to our understanding of the effects of the pandemic on fan viewer behaviour and speaks to broadcasting firms developing digital extension strategies.

幽灵游戏和英超联赛赛后观看偏好:来自YouTube亮点的证据
我们询问在新冠肺炎大流行期间在没有观众的情况下进行精英足球比赛是否影响了在线观众。使用YouTube上的一个新数据集,我们偏离了传统的事前建模足球需求的方法,并调查了足球中已知结果的流媒体偏好。我们的数据是实时收集的,考虑了2019年至2021年在观众面前和闭门进行的英超比赛。结果表明,在没有观众的情况下进行的比赛收视率有所上升。这些发现还使我们能够更深入地了解对足球的直接需求,因为我们确定了激励因素,包括不同的赛前和赛中特征以及日程安排效果,这些因素让球迷好奇地想在比赛结束后观看内容。这项研究增加了我们对疫情对粉丝观众行为影响的理解,并为广播公司制定数字推广战略提供了信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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