Associations between type and timing of sedentary behaviour and affect in adolescents: An ecological momentary assessment study

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Matthew Bourke, Sophie M. Phillips
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Abstract

Background

There is limited evidence on the associations between type and timing of different sedentary behaviour with affect in adolescents. This study aimed to investigate within-person associations between different types of sedentary behaviour with core affect among a sample of Australian adolescents and explore if the association differs across different times of the day.

Methods

Using ecological momentary assessment, 119 participants (Mage = 14.7 years, 54% male) self-reported engagement in different types of sedentary behaviour, as well as providing information on their affective states multiple times each day, over a four-day period. Data were analysed using multi-level and time-varying effects models.

Results

Playing video games and having a meal on the weekend was favourably associated with valence and tense arousal. Watching TV or a movie on the weekend was associated with lower tense arousal but also lower energetic arousal. Using social media and reading or doing homework on the weekend were also negatively associated with energetic arousal. Reading or doing homework and using social media on a weekday afternoon were inversely associated with valence. Playing video games using social media and reading or doing homework were inversely associated with energetic arousal on weekdays. Results from the time-varying effects models demonstrated that the magnitude of these effects may differ depending upon the time of the day that the sedentary behaviour occurs.

Conclusions

The type, and to a lesser extent, the timing of sedentary behaviours are differently associated with affect in adolescents. These results may provide unique insights into why some types of sedentary behaviours are related to worse mental health and wellbeing and others are not.

青少年久坐行为类型和时间与情感之间的关系:一项生态瞬时评估研究
背景关于青少年不同久坐行为的类型和时间与情感之间的关系,证据有限。这项研究旨在调查澳大利亚青少年样本中不同类型的久坐行为与核心情感之间的人际关系,并探讨这种关系在一天中的不同时间是否不同。方法使用生态瞬时评估,119名参与者(Mage=14.7岁,54%为男性)自我报告了不同类型的久坐行为,并在四天内每天多次提供他们的情感状态信息。使用多层次和时变效应模型对数据进行分析。结果周末玩电子游戏和吃顿饭与效价和紧张性觉醒呈正相关。周末看电视或电影与较低的紧张性唤起有关,但也与较低能量唤起有关。周末使用社交媒体、阅读或做家庭作业也与能量唤起呈负相关。在工作日下午阅读、做作业和使用社交媒体与效价呈负相关。使用社交媒体玩电子游戏、阅读或做家庭作业与工作日的能量觉醒呈负相关。时变效应模型的结果表明,这些效应的大小可能因久坐行为发生的时间而异。结论青少年久坐行为的类型和时间与情绪的关系不同,但程度较小。这些结果可能会提供独特的见解,解释为什么某些类型的久坐行为与更糟糕的心理健康和幸福感有关,而另一些则不然。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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