Performing arts metaverse: The effect of perceived distance and subjective experience

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Hyeonyeong Kim , Hwansoo Lee
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引用次数: 1

Abstract

As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new market for the distribution of performing arts has been confirmed, there have been various attempts to better enable audiences to experience performing arts in a metaverse. However, metaverse performing arts still require several improvements for active user participation and better enjoyment. It is also necessary to understand the barriers that people perceive in experiencing metaverse performing arts. Based on the construal level theory, this study explores and identifies the causal relationship in factors that influence viewing metaverse performing arts, such as the user's psychological distance, objective distance, subjective experience, and resistance. The results demonstrate that artistic distance is a significant factor that strongly affects resistance to viewing performances. Spatial, social, economic distance, and subject experience also impact resistance. The results also uncover the issues that must be discussed to vitalize metaverse-based performing arts.

表演艺术元宇宙:感知距离和主观体验的影响
作为一种体验虚拟世界的新范式,元宇宙作为一种享受表演艺术的新方式开始受到关注。此外,随着其作为表演艺术分销新市场的可行性得到证实,人们进行了各种尝试,以更好地让观众在元宇宙中体验表演艺术。然而,元宇宙表演艺术仍然需要一些改进,以实现用户的积极参与和更好的享受。同样有必要理解人们在体验元宇宙表演艺术时所感知到的障碍。基于构念水平理论,本研究探索并确定了影响观看元宇宙表演艺术的因素之间的因果关系,如用户的心理距离、客观距离、主观体验和阻力。结果表明,艺术距离是强烈影响观看表演阻力的一个重要因素。空间、社会、经济距离和主体体验也会影响阻力。研究结果还揭示了振兴基于元宇宙的表演艺术必须讨论的问题。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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