{"title":"Signatures of the uncanny valley effect in an artificial neural network","authors":"Takuya Igaue , Ryusuke Hayashi","doi":"10.1016/j.chb.2023.107811","DOIUrl":null,"url":null,"abstract":"<div><p>Robots and computer graphics characters that resemble humans but are not perfectly human-like tend to evoke negative feelings in human observers, which is known as the “uncanny valley effect.” In this study, we used a recent artificial neural network called Contrastive Language-Image Pre-training (CLIP) that learns visual concepts from natural language supervision as a visual sentiment model for humans to examine the semantic match between images with graded manipulation of human-likeness and words used in previous studies to describe the uncanny valley effect. Our results showed that CLIP estimated the matching of words of negative valence to be maximal at the midpoint of the transition from a human face to other objects, thereby indicating the signature of the uncanny valley effect. Our findings suggest that visual features characteristic to the conflicts of visual cues, particularly cues related to human faces, are associated with negative verbal expressions in our everyday experiences, and CLIP learned such an association from the training datasets. Our study is a step toward exploring how visual cues are related to human observers’ sentiment using a novel psychological platform, that is, an artificial neural network.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107811"},"PeriodicalIF":9.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563223001620","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Robots and computer graphics characters that resemble humans but are not perfectly human-like tend to evoke negative feelings in human observers, which is known as the “uncanny valley effect.” In this study, we used a recent artificial neural network called Contrastive Language-Image Pre-training (CLIP) that learns visual concepts from natural language supervision as a visual sentiment model for humans to examine the semantic match between images with graded manipulation of human-likeness and words used in previous studies to describe the uncanny valley effect. Our results showed that CLIP estimated the matching of words of negative valence to be maximal at the midpoint of the transition from a human face to other objects, thereby indicating the signature of the uncanny valley effect. Our findings suggest that visual features characteristic to the conflicts of visual cues, particularly cues related to human faces, are associated with negative verbal expressions in our everyday experiences, and CLIP learned such an association from the training datasets. Our study is a step toward exploring how visual cues are related to human observers’ sentiment using a novel psychological platform, that is, an artificial neural network.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.