The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning

IF 6.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Peipei Mao , Zhihui Cai , Zhikeng Wang , Xin Hao , Xitao Fan , Xiaojun Sun
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引用次数: 0

Abstract

To provide more useful feedback strategies in DGBL, this study investigated the effects of dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback (the same feedback contents for all tasks) on students' learning by using an educational programming game with easy to difficult game tasks. In addition, a lag sequence analysis was used to analyze the behavior patterns of learners. A sample of 105 university students were randomly assigned to four feedback treatment conditions. The results showed that dynamic feedback, with feedback contents appropriately adjusted to the task difficulty levels (i.e., simple hints after easy game tasks and detailed explanations after difficult game tasks), were more effective in enhancing students' learning achievement and gaming engagement. Furthermore, we also found that providing detailed explanations after both easy and difficult game tasks led to a decrease in learners' engagement. The implications of findings and future research directions are discussed.

基于数字游戏的学习中不同难度任务下的动态和静态反馈效应
为了在DGBL中提供更有用的反馈策略,本研究通过使用具有易到难游戏任务的教育编程游戏,研究了动态反馈(根据游戏任务难度调整的反馈内容)和静态反馈(所有任务的反馈内容相同)对学生学习的影响。此外,还采用滞后序列分析法对学习者的行为模式进行了分析。105名大学生被随机分配到四种反馈治疗条件下。结果表明,动态反馈,反馈内容根据任务难度水平进行适当调整(即简单游戏任务后的简单提示和困难游戏任务后后的详细解释),对提高学生的学习成绩和游戏参与度更有效。此外,我们还发现,在完成简单和困难的游戏任务后提供详细的解释会降低学习者的参与度。讨论了研究结果的含义和未来的研究方向。
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来源期刊
Internet and Higher Education
Internet and Higher Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
19.30
自引率
4.70%
发文量
30
审稿时长
40 days
期刊介绍: The Internet and Higher Education is a quarterly peer-reviewed journal focused on contemporary issues and future trends in online learning, teaching, and administration within post-secondary education. It welcomes contributions from diverse academic disciplines worldwide and provides a platform for theory papers, research studies, critical essays, editorials, reviews, case studies, and social commentary.
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