Adaptive navigation assistance based on eye movement features in virtual reality

Q1 Computer Science
Song Zhao, Shiwei Cheng
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引用次数: 0

Abstract

Background

Navigation assistance is very important for users when roaming in virtual reality scenes, however, the traditional navigation method requires users to manually request a map for viewing, which leads to low immersion and poor user experience.

Methods

To address this issue, first, we collected data when users need navigation assistance in a virtual reality environment, including various eye movement features such as gaze fixation, pupil size, and gaze angle, etc. After that, we used the Boostingbased XGBoost algorithm to train a prediction model, and finally used it to predict whether users need navigation assistance in a roaming task.

Results

After evaluating the performance of the model, the accuracy, precision, recall, and F1-score of our model reached about 95%. In addition, by applying the model to a virtual reality scene, an adaptive navigation assistance system based on the user’s real-time eye movement data was implemented.

Conclusions

Compared with traditional navigation assistance methods, our new adaptive navigation assistance could enable the user to be more immersive and effective during roaming in VR environment.

虚拟现实中基于眼动特征的自适应导航辅助
背景导航辅助对于用户在虚拟现实场景中漫游非常重要,但传统的导航方法需要用户手动请求地图进行查看,导致沉浸感低,用户体验差。方法针对这一问题,首先,我们收集了用户在虚拟现实环境中需要导航辅助时的数据,包括各种眼动特征,如注视度、瞳孔大小和凝视角度等。然后,我们使用基于Boosting的XGBoost算法来训练预测模型,并最终用于预测用户在漫游任务中是否需要导航辅助。结果通过对该模型的性能评估,该模型的准确率、精密度、召回率和F1得分均达到95%左右。此外,通过将该模型应用于虚拟现实场景,实现了基于用户实时眼动数据的自适应导航辅助系统。结论与传统的导航辅助方法相比,我们新的自适应导航辅助方法可以让用户在虚拟现实环境中漫游时更加身临其境和有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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