Real-time hand interaction and self-directed machine learning agents in immersive learning environments

Muhammad Zahid Iqbal, Abraham G. Campbell
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Abstract

Integration of extended reality (XR) in education is becoming popular to transform the traditional classroom with immersive learning environments. The adoption of immersive learning is accelerating as an innovative approach for science and engineering subjects. With new powerful interaction techniques in XR and the latest developments in artificial intelligence, interactive and self-directed learning are becoming important. However, there is a lack of research exploring these emerging technologies research with kinesthetic learning or “hands-one learning" as a pedagogical approach using real-time hand interaction and agent-guided learning in immersive environments. This paper proposes a novel approach that uses machine learning agents to facilitate interactive kinesthetic learning in science and engineering education through real-time hand interaction in the virtual world. To implement the following approach, this paper uses a chemistry-related case study and presents a usability evaluation conducted with 15 expert reviewers and 2 subject experts. NASA task load index is used for cognitive workload measurement, and the technology acceptance model is used for measuring perceived ease of use and perceived usefulness in the evaluations. The evaluation with expert reviewers proposed self-directed learning using trained agents can help in the end-user training in learning technical topics and controller-free hand interaction for kinesthetic tasks can improve hands-on learning motivation in virtual laboratories. This success points to a novel research area where agents embodied in an immersive environment using machine learning techniques can forge a new pedagogical approach where they can act as both teacher and assessor.

沉浸式学习环境中的实时手部交互和自主机器学习代理
扩展现实(XR)在教育中的融合正变得越来越流行,以将传统课堂转变为沉浸式学习环境。沉浸式学习作为科学和工程学科的一种创新方法正在加速采用。随着XR中新的强大交互技术和人工智能的最新发展,交互式和自主学习变得越来越重要。然而目前缺乏对这些新兴技术的研究——动觉学习或“一手学习”的研究“作为一种在沉浸式环境中使用实时手部交互和代理引导学习的教学方法。本文提出了一种新的方法,该方法使用机器学习代理,通过在虚拟世界中的实时手部互动来促进科学和工程教育中的交互式动觉学习。为了实现以下方法,本文使用了与化学相关的案例研究,并介绍了由15名专家评审员和2名学科专家进行的可用性评估。NASA任务负荷指数用于认知工作量测量,技术接受模型用于测量评估中感知的易用性和感知的有用性。由专家评审员进行的评估提出,使用经过训练的代理进行自主学习有助于最终用户学习技术主题的培训,动觉任务的控制器徒手交互可以提高虚拟实验室中的动手学习动机。这一成功指向了一个新的研究领域,在该领域,使用机器学习技术在沉浸式环境中体现的代理可以打造一种新的教学方法,在这种方法中,他们既可以充当教师,也可以充当评估员。
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