Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments

Saif Alatrash , Sylvester Arnab , Kaja Antlej
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Abstract

The recent advancement in immersive technologies opens up opportunities for the way individuals perceive and engage with information in public spaces to be innovated. This article discusses a study that investigates the application of Virtual Reality (VR) as an instrument for communicating engineering heritage in museum environments with the aim to enhance visitor experience. The study adopted Shannon’s communication theory as the main principle for contextualising heritage objects within virtual environments. This approach can benefit curators in informing the way the intended meaning, value, and context behind museum artefacts to be delivered through visual narratives and aesthetics. In this study, three VR scenarios have been developed using the Unreal engine to investigate the aspects of learning, interaction, and immersion during the virtual experience. One-way ANOVA approach was used to determine the significant differences between the proposed factors in the study. The study found that the absence of interaction in the immersive scenario reduced the mean score leading to a lack of constructive guidance during navigation. Whereas using Gamified and narrated approaches significantly increased the mean value of the participants compared to the control group. While many researchers argue that the utilisation of VR could improve the users’ level of presence, the study outcomes suggest that there are certain conditions that should be structured during the development process to facilitate better engagement with virtual content. To achieve these conditions, gamification and storytelling strategies have been found to be effective in delivering an interactive immersive experience for engaging with heritage artefacts and contents.

通过沉浸式技术传播工程遗产:虚拟沉浸式环境中增强用户解释过程的VR框架
最近沉浸式技术的进步为个人在公共空间感知和参与信息的方式提供了创新的机会。本文讨论了一项研究,旨在探讨虚拟现实(VR)作为博物馆环境中工程遗产交流工具的应用,以增强游客体验。该研究采用了香农的传播理论作为在虚拟环境中对遗产进行情境化的主要原则。这种方法有利于策展人通过视觉叙事和美学来告知博物馆文物背后的意图、价值和背景。在这项研究中,使用虚幻引擎开发了三个虚拟现实场景,以调查虚拟体验中的学习、互动和沉浸方面。使用单向方差分析方法来确定研究中提出的因素之间的显著差异。研究发现,沉浸式场景中缺乏互动会降低平均得分,导致导航过程中缺乏建设性指导。而与对照组相比,使用游戏化和叙述的方法显著提高了参与者的平均值。尽管许多研究人员认为,虚拟现实的使用可以提高用户的存在水平,但研究结果表明,在开发过程中应该构建某些条件,以促进更好地参与虚拟内容。为了实现这些条件,游戏化和讲故事的策略被发现可以有效地提供互动沉浸式体验,让人们参与遗产文物和内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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