Effects of home-based exergaming on preschool children’s cognition, sedentary behavior, and physical activity: A randomized crossover trial

Nan Zeng , Jung Eun Lee , Zan Gao
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引用次数: 3

Abstract

Purpose

Exergaming’s potential to promote young children’s cognition and health remains largely unknown. This randomized crossover trial was to evaluate the preliminary effects of an educational exergaming program (LeapTV™) versus usual practice on preschool children’s executive function (EF), sedentary behavior (SB), and physical activity (PA).

Methods

A total of 34 preschool children (17 girls, Mage = 4.72 ± 0.73 years; BMI-z = 0.39 ± 1.08) were randomized to either exergaming (30 min/day, 5 days/week) or usual practice condition for 12 weeks, followed by a 1-week washout period (week 13) and a second 12-week crossover phase. The Dimensional Change Card Sort (DCCS) test was used to assess EF; SB, light PA, and moderate-to-vigorous PA (MVPA) were measured by ActiGraph GT3X+ accelerometers. All participants underwent identical assessments at baseline, week 13, and 26.

Results

After a 12-week intervention, both conditions displayed significant improvements in EF. Compared with usual practice, yet, exergaming increased children’s EF by 1.9 DCCS unit (95 % confidence interval [95 % CI], −0.34 to 4.04; d = 0.22). Despite no other statistical differences were noted, compared with usual practice, exergaming decreased SB by 22.1 min (95 % CI, −25.22 to 18.98; d = 0.29) and light PA by 9.56 min (95 % CI, −7.09 to −12.02; d = 0.22), and increased MVPA by 4.05 min (95 % CI, 2.35–5.74; d = 0.20).

Conclusion

This study demonstrates the LeapTV™ would promote meaningful improvements in preschool children’s EF and PA behaviors. Despite the promising efficacy, larger trials are needed to confirm our findings.

家庭游戏对学龄前儿童认知、久坐行为和身体活动的影响:一项随机交叉试验
目的运动游戏在促进幼儿认知和健康方面的潜力在很大程度上仍然未知。这项随机交叉试验旨在评估一项教育游戏计划(LeapTV™) 方法将34名学龄前儿童(17名女孩,Mage=4.72±0.73岁;BMI-z=0.39±1.08)随机分为运动游戏(30分钟/天,5天/周)或常规训练条件,为期12周,随后是1周的冲洗期(第13周)和第二个12周的交叉期。采用尺寸变化卡片排序(DCCS)测试来评估EF;SB、轻度PA和中度至重度PA(MVPA)通过ActiGraph GT3X+加速度计测量。所有参与者在基线、第13周和第26周接受了相同的评估。结果经过12周的干预,这两种情况的EF都有显著改善。然而,与常规练习相比,运动游戏使儿童的EF增加了1.9 DCCS单位(95%置信区间[95%CI],-0.34至4.04;d=0.22)。尽管没有其他统计差异,但与常规练习相比较,运动游戏将SB减少了22.1分钟(95%CI,−25.22至18.98;d=0.29),轻度PA减少了9.56分钟(95%可信区间,−7.09至−12.02;d=0.22),并使MVPA增加4.05分钟(95%CI,2.35–5.74;d=0.20)™ 将促进学龄前儿童EF和PA行为的有意义的改善。尽管疗效很有希望,但还需要更大规模的试验来证实我们的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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