Virtual reality assisted engineering education: A multimedia learning perspective

Adurangba V. Oje , Nathaniel J. Hunsu , Dominik May
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引用次数: 1

Abstract

Virtual Reality (VR) is a powerful technology that can enhance engineering education by providing immersive and interactive learning experiences. However, many VR studies in engineering education lack a clear theoretical or pedagogical framework to guide their design and evaluation. This scoping review analyzes 51 studies on VR-assisted engineering education and reveals the trends and gaps in the current research. We argue that engineering VR studies should be informed by theories of learning and instruction that address the cognitive and socio-cognitive aspects of learning. We also suggest that VR-assisted engineering education research should incorporate multimedia design and pedagogical principles to optimize the effectiveness of VR applications. Our perspective aims to inspire engineering educators, practitioners, and instructional designers to develop VR contents and formulate VR research imperatives grounded in sound educational theories and multimedia learning principles.

虚拟现实辅助工程教育:多媒体学习视角
虚拟现实(VR)是一种强大的技术,可以通过提供身临其境的交互式学习体验来加强工程教育。然而,许多工程教育中的虚拟现实研究缺乏明确的理论或教学框架来指导其设计和评估。本范围综述分析了51项关于VR辅助工程教育的研究,并揭示了当前研究的趋势和差距。我们认为,工程VR研究应该以解决学习的认知和社会认知方面的学习和教学理论为依据。我们还建议VR辅助工程教育研究应结合多媒体设计和教学原则,以优化VR应用的有效性。我们的观点旨在激励工程教育工作者、从业者和教学设计师开发虚拟现实内容,并在健全的教育理论和多媒体学习原则的基础上制定虚拟现实研究要求。
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