Inapproximability of Counting Hypergraph Colourings

IF 0.8 Q3 COMPUTER SCIENCE, THEORY & METHODS
Andreas Galanis, Heng Guo, Jiaheng Wang
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引用次数: 7

Abstract

Recent developments in approximate counting have made startling progress in developing fast algorithmic methods for approximating the number of solutions to constraint satisfaction problems (CSPs) with large arities, using connections to the Lovász Local Lemma. Nevertheless, the boundaries of these methods for CSPs with non-Boolean domain are not well-understood. Our goal in this article is to fill in this gap and obtain strong inapproximability results by studying the prototypical problem in this class of CSPs, hypergraph colourings. More precisely, we focus on the problem of approximately counting q-colourings on K-uniform hypergraphs with bounded degree Δ. An efficient algorithm exists if \({{\Delta \lesssim \frac{q^{K/3-1}}{4^KK^2}}}\) [Jain et al. 25; He et al. 23]. Somewhat surprisingly however, a hardness bound is not known even for the easier problem of finding colourings. For the counting problem, the situation is even less clear and there is no evidence of the right constant controlling the growth of the exponent in terms of K. To this end, we first establish that for general q computational hardness for finding a colouring on simple/linear hypergraphs occurs at Δ ≳ KqK, almost matching the algorithm from the Lovász Local Lemma. Our second and main contribution is to obtain a far more refined bound for the counting problem that goes well beyond the hardness of finding a colouring and which we conjecture is asymptotically tight (up to constant factors). We show in particular that for all even q ≥ 4 it is NP-hard to approximate the number of colourings when Δ ≳ qK/2. Our approach is based on considering an auxiliary weighted binary CSP model on graphs, which is obtained by “halving” the K-ary hypergraph constraints. This allows us to utilise reduction techniques available for the graph case, which hinge upon understanding the behaviour of random regular bipartite graphs that serve as gadgets in the reduction. The major challenge in our setting is to analyse the induced matrix norm of the interaction matrix of the new CSP which captures the most likely solutions of the system. In contrast to previous analyses in the literature, the auxiliary CSP demonstrates both symmetry and asymmetry, making the analysis of the optimisation problem severely more complicated and demanding the combination of delicate perturbation arguments and careful asymptotic estimates.
超图着色计数的不可逼近性
近似计数的最新发展在开发快速算法方法方面取得了惊人的进展,该方法使用与Lovász局部引理的连接来近似具有大arities的约束满足问题(CSP)的解的数量。然而,对于具有非布尔域的CSP,这些方法的边界还没有很好地理解。我们在本文中的目标是通过研究这类CSP中的原型问题,超图着色,来填补这一空白,并获得强的不可逼近性结果。更准确地说,我们关注的是具有有界度Δ的K一致超图上的q染色的近似计数问题。如果\({{\Delta\lesssim\frac{q^{K/3-1}}{4^KK^2}}}}\),则存在有效的算法[Jain等人25;He等人23]。然而,有点令人惊讶的是,即使是更容易找到颜色的问题,硬度界限也不为人所知。对于计数问题,情况甚至不太清楚,并且没有证据表明正确的常数控制了K指数的增长。为此,我们首先确定,对于一般的q,在简单/线性超图上寻找着色的计算硬度发生在Δ≳KqK,几乎与Lovász局部引理的算法相匹配。我们的第二个也是主要贡献是获得了计数问题的一个更精确的界,该界远远超出了寻找着色的难度,并且我们推测它是渐近紧的(直到常数因子)。我们特别指出,对于所有偶数q≥4,当ΔqK/2时,很难近似着色的数量。我们的方法是基于考虑图上的辅助加权二进制CSP模型,该模型是通过将K-ary超图约束“减半”而获得的。这使我们能够利用可用于图情况的约简技术,这取决于理解在约简中充当小工具的随机正则二分图的行为。我们设置中的主要挑战是分析新CSP的交互矩阵的诱导矩阵范数,该矩阵范数捕获系统的最可能解。与文献中先前的分析相比,辅助CSP表现出对称性和非对称性,使优化问题的分析变得更加复杂,并要求将精细的扰动自变量和谨慎的渐近估计相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computation Theory
ACM Transactions on Computation Theory COMPUTER SCIENCE, THEORY & METHODS-
CiteScore
2.30
自引率
0.00%
发文量
10
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