{"title":"Penerapan metode game’s untuk meningkatkan keterampilan menulis dan karakter siswa pada mata pelajaran bahasa Indonesia","authors":"Delia Putri, Elvina Elvina","doi":"10.26555/bahastra.v39i2.13801","DOIUrl":null,"url":null,"abstract":"This study aims to improve writing skills using the impromptu game writer’s method. This type of research is action research. The research subjects were grade IV students at SD Negeri 006. The research instruments used were observation sheets and performance tests. The results showed that the character activity of students in the first cycle was in the sufficient category and the second cycle was in the good category. Furthermore, student learning outcomes in writing skills experienced a significant increase, namely pre-cycle with a class average of 62.76, cycle I with a class average of 68.71, and cycle II with a class average of 82.14. It was concluded that the method of the game's impromptu writers could improve writing and character skills in students.","PeriodicalId":31761,"journal":{"name":"Bahastra","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bahastra","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26555/bahastra.v39i2.13801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This study aims to improve writing skills using the impromptu game writer’s method. This type of research is action research. The research subjects were grade IV students at SD Negeri 006. The research instruments used were observation sheets and performance tests. The results showed that the character activity of students in the first cycle was in the sufficient category and the second cycle was in the good category. Furthermore, student learning outcomes in writing skills experienced a significant increase, namely pre-cycle with a class average of 62.76, cycle I with a class average of 68.71, and cycle II with a class average of 82.14. It was concluded that the method of the game's impromptu writers could improve writing and character skills in students.
本研究旨在使用即兴游戏作者的方法来提高写作技巧。这种类型的研究是行动研究。研究对象为SD Negeri 006的四年级学生。使用的研究工具是观察表和性能测试。结果表明,第一周期学生的性格活动处于充分范畴,第二周期学生的个性活动处于良好范畴。此外,学生在写作技能方面的学习成绩显著提高,即周期前的班平均成绩为62.76,周期I的班平均水平为68.71,周期II的班平均水准为82.14。结果表明,游戏中即兴写作的方法可以提高学生的写作和角色技能。