Game on! Age, race, and performance in the board game industry

Q1 Business, Management and Accounting
R. Gabrielle Swab , Marcus Wolfe
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引用次数: 0

Abstract

In this study, we examine age and race as important predictors to entrepreneurial outcomes. Drawing on social identity theory, we examine a phenomenon among entrepreneurs in the board game industry, where our findings are counterintuitive to previous research on age and race in entrepreneurs, suggesting a shift in identity and social norms in the industry. With 69 entrepreneurs surveyed, and over 1000 data points of product play testing feedback, we find games designed by younger, minority entrepreneurs were rated higher by the play testers on innovation and the intent to buy. Additionally, we find that being a minority attenuated the negative relationship between age and entrepreneurial outcomes, such that older minority entrepreneurs did not experience a similar decline in outcomes as did their white counterparts. We discuss the implications of our findings.

游戏开始了!棋盘游戏行业的年龄、种族和表现
在这项研究中,我们考察了年龄和种族作为创业结果的重要预测因素。利用社会身份理论,我们研究了桌面游戏行业企业家中的一种现象,我们的发现与之前关于企业家年龄和种族的研究相反,表明该行业的身份和社会规范发生了转变。我们调查了69位创业者,并收集了超过1000个数据点的产品测试反馈,我们发现由年轻的少数族裔创业者设计的游戏在创新和购买意愿方面获得了测试者更高的评价。此外,我们发现,作为少数族裔,年龄与创业成果之间的负相关关系减弱了,因此,年龄较大的少数族裔企业家没有像白人同行那样经历类似的结果下降。我们讨论了我们的发现的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Business Venturing Insights
Journal of Business Venturing Insights Business, Management and Accounting-Business and International Management
CiteScore
11.70
自引率
0.00%
发文量
62
审稿时长
28 days
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