The Gulliver effect: screen size, scale and frame, from cinema to mobile phones

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
M. Beugnet
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引用次数: 0

Abstract

ABSTRACT The encounter between the cinema image, originally created to be seen on a large screen, and the mobile phone used as screening device, stands as one of the most striking instances of what Erkki Huhtamo calls the ‘Gulliverisation’ of our contemporary environments: “a two-directional optical-cultural ‘mechanism’” that works “against the idea of a common anthropomorphic scale”. In what follows, I focus on the aesthetic impact of the coexistence of images coming from extremes of the representational scale, from the cinema to the monumental projections that typify the contemporary trend in spectacular displays in museums and public spaces, to the tiny screens of our mobile phones. With reference to practices of collecting, archiving and possessive viewing, as well as to the relationship between off- and on-screen space, I suggest that strategies of making strange help us historicize, as well as appreciate the aesthetic complexity such shifts in scale produce.
格列佛效应:屏幕尺寸、比例和框架,从电影院到手机
摘要电影图像最初是为了在大屏幕上观看而创建的,而手机用作放映设备,埃尔基·胡塔莫(Erkki Huhtamo)称之为我们当代环境的“格列佛化”,这是最引人注目的例子之一:“一种双向的光学文化‘机制’”,“与共同的拟人化尺度的想法背道而驰”。在接下来的文章中,我将重点关注来自代表性尺度的极端图像共存的美学影响,从电影院到博物馆和公共空间壮观展示中代表当代趋势的纪念碑投影,再到我们手机的小屏幕。关于收集、存档和占有性观看的实践,以及屏幕外空间和屏幕外空间之间的关系,我建议制作奇怪的东西的策略有助于我们将其历史化,并欣赏这种规模变化所产生的美学复杂性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
0.50
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43
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