SCRATCH to R: Toward an Inclusive Pedagogy in Teaching Coding

IF 1.5 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Shuan Liao
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引用次数: 2

Abstract

Abstract SCRATCH, developed by the Media Lab at MIT, is a kid-friendly visual programming language, designed to introduce programming to children and teens in a “more thinkable, more meaningful, and more social” way. Although it was initially intended for K-12 students, educators have used it for higher education as well, and found it particularly helpful for those who haven’t had the privilege of learning coding before college. In this article, we propose using SCRATCH to create an interactive and fun project for introduction as a gateway to learn R in introductory or intermediate statistics courses. We begin with a literature review on recent K-12 computing education, as well as how visual coding has been used in college classrooms as an aid for teaching syntax-based coding. Then, we explain the design of the proposed project and share the observations from a pilot study in a liberal arts college with 39 students who had diverse coding experiences. We find that the most disadvantaged students are not those with no coding experience, but those with poor prior coding experience or with low coding self-efficacy. This innovative SCRATCH-to-R approach also offers us a pathway toward an inclusive pedagogy in teaching coding.
从SCRATCH到R:迈向编码教学的包容性教学法
摘要SCRATCH由麻省理工学院媒体实验室开发,是一种儿童友好的视觉编程语言,旨在以“更易于思考、更有意义、更具社交性”的方式向儿童和青少年介绍编程。尽管它最初是为K-12学生设计的,但教育工作者也将其用于高等教育,并发现它对那些在大学之前没有学习编码特权的人特别有用。在本文中,我们建议使用SCRATCH创建一个交互式且有趣的入门项目,作为在入门或中级统计学课程中学习R的门户。我们首先回顾了最近K-12计算机教育的文献,以及视觉编码如何在大学课堂上被用作基于语法的编码教学的辅助手段。然后,我们解释了拟议项目的设计,并与39名具有不同编码经验的学生分享了在一所文科学院进行的试点研究的观察结果。我们发现,处境最不利的学生不是那些没有编码经验的学生,而是那些先前编码经验较差或编码自我效能感较低的学生。这种创新的SCRATCH-to-R方法也为我们提供了一条在编码教学中实现包容性教学法的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Statistics and Data Science Education
Journal of Statistics and Data Science Education EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
3.90
自引率
35.30%
发文量
52
审稿时长
12 weeks
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