Co-creating and evaluating social marketing programs: a living lab approach

IF 3.1 4区 管理学 Q2 BUSINESS
Pamela Saleme, Timo Dietrich, Bo Pang, Joy Parkinson
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Abstract

Purpose This paper presents a methodological analysis of the co-creation and evaluation of “Biobot Academy” social marketing program to promote socio-emotional skills and prosocial behaviour in children, using a Living Lab method. This paper aims to identify how using a Living Lab method can enhance the co-creation and evaluation of a gamified social marketing program with users and stakeholders. To the best of the authors’ knowledge, this paper is the first to apply and further develop a Living Lab framework to guide social marketing program design. Design/methodology/approach Using a case study method, the Living Lab process was applied during the development of the gamified social marketing program for promoting socio-emotional skills and prosocial behaviour in children. In total, 28 online and in-person sessions over a two-year period led to program co-creation. Guided by a mixed method approach, testing was conducted in a non-randomised waitlist control trial, while qualitative data from in-game data capture, classroom observations and recordings were collected. Findings The application of the Living Lab method warranted improvements, specifically to the front-end and back-end steps of the existing process. While the non-randomised trial indicated effectiveness of the social marketing program across all outcome measures (self-awareness, empathy and prosocial behaviour intentions) compared to control, qualitative findings showed program improvements were needed on three specific aspects, namely, interactivity, user experience and comprehension. Originality/value This study provides methodological guidance for the application of the Living Lab method in other social marketing settings to help co-create innovative social marketing solutions with diverse stakeholder groups.
共同创造和评估社会营销计划:一个活生生的实验室方法
目的本文采用生活实验室的方法,对“生物机器人学院”社会营销计划的共同创建和评估进行了方法论分析,以促进儿童的社会情感技能和亲社会行为。本文旨在确定使用Living Lab方法如何加强与用户和利益相关者共同创建和评估游戏化社交营销计划。据作者所知,本文是第一个应用并进一步开发Living Lab框架来指导社会营销计划设计的论文。设计/方法/方法使用案例研究方法,在游戏化社会营销计划的开发过程中应用了生活实验室流程,以促进儿童的社会情感技能和亲社会行为。在两年的时间里,总共有28次在线和面对面会议促成了项目的共同创建。在混合方法的指导下,在一项非随机等待名单对照试验中进行了测试,同时收集了来自游戏中数据采集、课堂观察和录音的定性数据。发现Living Lab方法的应用需要改进,特别是对现有流程的前端和后端步骤。虽然非随机试验表明,与对照组相比,社交营销计划在所有结果指标(自我意识、同理心和亲社会行为意图)上的有效性,但定性研究结果表明,该计划需要在三个特定方面进行改进,即互动性、用户体验和理解。独创性/价值本研究为Living Lab方法在其他社会营销环境中的应用提供了方法指导,以帮助与不同的利益相关者群体共同创建创新的社会营销解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.60
自引率
29.20%
发文量
33
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