Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_a_00706
Rilla Khaled;Pippin Barr
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引用次数: 0

Abstract

Game design research is caught between epistemologies and disciplines, leading to a lack of grounded methodologies. Without such methodological approaches, we cannot support evidence-based claims about game design. The Method for Design Materialization (MDM) is a methodological approach to capturing game design via software version control. By embracing a time-sliced representation of a game throughout its development and pairing it with explicit materializations of design thinking through reflective writing, we believe significant progress can be made in understanding and extrapolating from the design process.
生成逻辑和概念点击:设计实体化方法的个案研究
游戏设计研究被夹在认识论和学科之间,导致缺乏基础方法。没有这种方法论方法,我们就无法支持基于证据的游戏设计主张。设计物质化方法(Method for Design Materialization,简称MDM)是一种通过软件版本控制捕获游戏设计的方法。通过在整个游戏开发过程中采用时间切片表示,并通过反思性写作将其与设计思维的明确物化相结合,我们相信可以在理解和推断设计过程方面取得重大进展。
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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