Integrating Technology and Art in Landscape Design

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2023-07-01 DOI:10.1162/desi_a_00728
Moohan Kim;Jongeun Yang;Sujeong Lee
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引用次数: 0

Abstract

Contemporary landscaping has been influenced by specific periods of art and technology. As a result, landscape architecture has two leading design philosophies: art and science.1 The grafting of art and technology is an essential concern in the landscape design process.2 Landscape design is the process of determining shape,3 while form generation (FG) provides the direction for the shape.4 Modeling work becomes a representative method for FG. In contrast to architectural materials, FG in landscape design uses more flexible materials, such as clay and sand. Sand is one of the most accessible materials for FG and can be used to transform a diversity of forms. Sand’s easily deformable and reformable characteristics become the most important factor in stimulating human creative activities.5 For example, Jean-Pierre Hébert is an artist who uses sand by combining advanced technologies in the art field.6 Karesansui Gardens, in Japan, offers a prime example of changeable material use.7 However, the easy variability of sand also requires that designers be able to develop the subsequent design process. Only limited applications are possible for those designers who do have the ability. Using sand in the modeling process can offer an effective design direction in terms of creativity. However, its variability makes achieving the ultimate goal of landscape design, which must be applied on a 1:1 scale, difficult. To address the challenges, we have found that laser surveying techniques are useful in measuring its variability. Laser surveying technology recently has been used for landscape planning and design because it is helpful for accurate analysis of the site situation and for preparing the design plans accordingly.8 This cutting-edge technology expands the technological aspects, offering fresh nuance in the process. Figures 1, 2, and 3 provide examples of this work. 1 Michael Murphy, Landscape Architecture Theory (Washington, DC: Island Press, 2016). 2 Sanda Lenzholzer, “‘Science’ and ‘Art’ in Landscape Architecture Knowledge Production,” Landscape and Imagination Conference Proceedings (Florence: UNISCAPE 2013), 287–92. 3 Sanda Lenzholzer, Ingrid Duchhart, and Jusuk Koh, “Research Through Designing in Landscape Architecture,” Landscape and Urban Planning 113 (2013): 120–27. 4 Susan Herrington, Landscape Theory in Design (London: Routledge, 2016). 5 Josie Nickum and Lewis Purgason, “Using the Sand Tray to Facilitate Client Creativity: A Strengths Focused Approach to Adolescent Depression,” Journal of Creativity in Mental Health 12, no. 3 (2017): 347–59. 6 Crisman Cooley, “Sand Traces: Works in Sand by Jean-Pierre Hébert,” jeanpierrehebert.com/~jeanpie7/docs/traces.pdf (accessed July 7, 2022). 7 François Berthier, Reading Zen in the Rocks: The Japanese Dry Landscape Garden (Chicago, IL: University of Chicago Press, 2005). 8 Philipp R.W. Urech et al., “Point Cloud Modeling as a Bridge between Landscape Design and Planning,” Landscape and Urban Planning 203, no. 9 (2020): 103903; and Philipp R.W. Urech, Aurel von Richthofen, and Christophe Girot, “Grounding Landscape Design in HighResolution Laser-Scanned Topography,” Journal of Landscape Architecture 17, no. 1 (2022): 58–69.
景观设计中的技术与艺术融合
当代园林绿化受到特定时期艺术和技术的影响。因此,景观设计有两种主要的设计理念:艺术和科学艺术与技术的嫁接是景观设计过程中必须关注的问题景观设计是确定形状的过程,而形式生成(form generation, FG)为形状提供方向建模工作成为FG的代表性方法。与建筑材料相比,FG在景观设计中使用了更灵活的材料,如粘土和沙子。沙子是最容易获得的FG材料之一,可以用来转换多种形式。沙子易变形、易改造的特性成为激发人类创造活动的最重要因素例如,让-皮埃尔·赫伯特是一位结合艺术领域的先进技术使用沙子的艺术家日本的Karesansui花园是多变使用材料的最好例子然而,砂的易变异性也要求设计师能够开发后续的设计过程。只有有限的应用程序可能为那些设计师有能力。在建模过程中使用沙子可以在创造性方面提供有效的设计方向。然而,它的可变性使得实现景观设计的最终目标变得困难,这必须以1:1的比例应用。为了解决这些挑战,我们发现激光测量技术在测量其变异性方面是有用的。激光测量技术最近被用于景观规划和设计,因为它有助于准确分析场地情况,并据此制定设计方案这项尖端技术扩展了技术方面,在过程中提供了新的细微差别。图1、2和3提供了这项工作的示例。1 Michael Murphy,景观建筑理论(华盛顿特区:岛屿出版社,2016)。[2]张志强,“景观设计知识生产中的“科学”与“艺术”,”景观与想象学术会议论文集(北京:UNISCAPE 2013), 287-92。[3]张晓明,张晓明,“基于建筑设计的城市景观设计研究”,《城市规划》(2013),第4期。4 Susan Herrington,景观设计理论(伦敦:Routledge出版社,2016)。5 Josie Nickum和Lewis Purgason,“利用沙盘促进客户创造力:一种专注于青少年抑郁症的优势方法”,《心理健康创新杂志》第12期。3(2017): 347-59。6 Crisman Cooley,“沙子的痕迹:让-皮埃尔·海姆斯波特的沙子作品”,jeanpierrehebert.com/~jeanpie7/docs/traces.pdf(访问日期:2022年7月7日)。弗朗索瓦·贝尔蒂埃,《岩石中的禅宗:日本干涸的园林》(芝加哥,伊利诺斯州:芝加哥大学出版社,2005)。[8]李建平,“基于点云模型的景观设计与规划”,《景观与城市规划》,第2期。9 (2020): 103903;和Philipp R.W. Urech, Aurel von Richthofen, Christophe Girot,“基于高分辨率激光扫描地形的地面景观设计”,《景观学报》第17期。1(2022): 58-69。
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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