Harnessing the roar of the crowd

Q1 Arts and Humanities
Ugo Ellefsen, Miguel Á. Bernal-Merino
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引用次数: 9

Abstract

Through quantitative data analysis, this study explores the attitudes of gamers from different French-speaking locales (Belgium, France, Canada, and Switzerland) in relation to their language preference and opinions of translated material while playing video games. The intended goal is to develop a replicable methodology for data collection about the linguistic preferences of video game players. The research strategy is based on online questionnaires distributed to gamers through social media. The results highlight players’ level of satisfaction regarding the localisation of games and suggest that industry strategies put forward till recently may be rather inadequate. Linguistic preferences seem to vary within locales based on factors such as English language proficiency and personal background. The results of this research may serve the implementation of new localisation strategies for video game products in French-speaking countries of emerging markets or other multinational languages.
驾驭人群的吼声
通过定量数据分析,本研究探讨了来自不同法语地区(比利时、法国、加拿大和瑞士)的玩家在玩电子游戏时对语言偏好和对翻译材料的看法的态度。其目标是开发一种可复制的方法,用于收集有关电子游戏玩家语言偏好的数据。该研究策略基于通过社交媒体向游戏玩家分发的在线问卷。研究结果突出了玩家对游戏本地化的满意度,并表明直到最近提出的行业战略可能相当不足。语言偏好似乎因英语水平和个人背景等因素而异。这项研究的结果可能有助于在新兴市场的法语国家或其他多国语言中实施电子游戏产品的新本地化战略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Internationalization and Localization
Journal of Internationalization and Localization Social Sciences-Linguistics and Language
自引率
0.00%
发文量
6
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