Virtual Footwear Try-on in Augmented Reality using Deep Learning Models

IF 2.6 3区 工程技术 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Chih-Hsing Chu, Ting-Yang Chou, S. Liu
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引用次数: 0

Abstract

Customization is an increasing trend in fashion product industry to reflect individual lifestyles. Previous studies have examined the idea of virtual footwear try-on in augmented reality (AR) using a depth camera. However, the depth camera restricts the deployment of this technology in practice. This research proposes to estimate the 6-DoF pose of a human foot from a color image using deep learning models to solve the problem. We construct a training dataset consisting of synthetic and real foot images that are automatically annotated. Three convolutional neural network models (DOPE, DOPE2, and YOLO6d) are trained with the dataset to predict the foot pose in real-time. The model performances are evaluated using metrics for accuracy, computational efficiency, and training time. A prototyping system implementing the best model demonstrates the feasibility of virtual footwear try-on using a RGB camera. Test results also indicate the necessity of real training data to bridge the reality gap in estimating the human foot pose.
使用深度学习模型的增强现实虚拟鞋类试穿
个性化定制是反映个人生活方式的时尚产品行业日益增长的趋势。之前的研究已经使用深度相机检验了在增强现实(AR)中虚拟试穿鞋子的想法。然而,深度相机限制了该技术在实践中的应用。本研究提出利用深度学习模型从彩色图像中估计人类足部的六自由度姿态来解决这一问题。我们构建了一个训练数据集,包括自动注释的合成和真实脚图像。利用该数据集训练三个卷积神经网络模型(DOPE、DOPE2和YOLO6d),实时预测足部姿态。使用准确性、计算效率和训练时间来评估模型的性能。实现最佳模型的原型系统演示了使用RGB相机虚拟试穿鞋子的可行性。测试结果也表明,需要真实的训练数据来弥补人体足部姿态估计的现实差距。
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来源期刊
CiteScore
6.30
自引率
12.90%
发文量
100
审稿时长
6 months
期刊介绍: The ASME Journal of Computing and Information Science in Engineering (JCISE) publishes articles related to Algorithms, Computational Methods, Computing Infrastructure, Computer-Interpretable Representations, Human-Computer Interfaces, Information Science, and/or System Architectures that aim to improve some aspect of product and system lifecycle (e.g., design, manufacturing, operation, maintenance, disposal, recycling etc.). Applications considered in JCISE manuscripts should be relevant to the mechanical engineering discipline. Papers can be focused on fundamental research leading to new methods, or adaptation of existing methods for new applications. Scope: Advanced Computing Infrastructure; Artificial Intelligence; Big Data and Analytics; Collaborative Design; Computer Aided Design; Computer Aided Engineering; Computer Aided Manufacturing; Computational Foundations for Additive Manufacturing; Computational Foundations for Engineering Optimization; Computational Geometry; Computational Metrology; Computational Synthesis; Conceptual Design; Cybermanufacturing; Cyber Physical Security for Factories; Cyber Physical System Design and Operation; Data-Driven Engineering Applications; Engineering Informatics; Geometric Reasoning; GPU Computing for Design and Manufacturing; Human Computer Interfaces/Interactions; Industrial Internet of Things; Knowledge Engineering; Information Management; Inverse Methods for Engineering Applications; Machine Learning for Engineering Applications; Manufacturing Planning; Manufacturing Automation; Model-based Systems Engineering; Multiphysics Modeling and Simulation; Multiscale Modeling and Simulation; Multidisciplinary Optimization; Physics-Based Simulations; Process Modeling for Engineering Applications; Qualification, Verification and Validation of Computational Models; Symbolic Computing for Engineering Applications; Tolerance Modeling; Topology and Shape Optimization; Virtual and Augmented Reality Environments; Virtual Prototyping
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