Game Never Over: Replaying History in Interactive Digital Simulation

IF 0.1 4区 文学 0 LITERATURE, ROMANCE
Jeffrey Leichman
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引用次数: 0

Abstract

Abstract:This article looks at a novel digital format for historical-literary research: executable rules for a computer-based interactive social simulation. This kind of historical writing imposes a different set of evaluative criteria on its intended outcomes, which share similar ambitions with the classical humanities essay but whose mode of consumption is closer to that of video games. In this context, play emerges as a humanities method rather than an object of study. Inasmuch as user performance determines the progression of the narrative, iterability becomes a crucial feature of 'reading' interactive simulations whose full expressivity can only be captured through replay.
游戏永不结束:在交互式数字模拟中重玩历史
摘要:本文着眼于历史文学研究的一种新颖的数字格式:基于计算机的交互式社会模拟的可执行规则。这种历史写作对其预期结果强加了一套不同的评价标准,这些标准与古典人文散文有着相似的抱负,但其消费模式更接近电子游戏。在这种背景下,游戏是一种人文方法,而不是一种研究对象。由于用户表现决定了叙事的进展,可迭代性成为“阅读”互动模拟的一个关键特征,而互动模拟的全部表现力只能通过回放来捕捉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ESPRIT CREATEUR
ESPRIT CREATEUR LITERATURE, ROMANCE-
CiteScore
0.20
自引率
0.00%
发文量
39
期刊介绍: For more than forty years, L"Esprit Créateur has published studies on French and Francophone literature, film, criticism, and culture. The journal features articles representing a variety of methodologies and critical approaches. Exploring all periods of French literature and thought, L"Esprit Créateur focuses on topics that define French and Francophone Studies today.
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