Meta-artistic immersion in digital exhibitions. History – mobilization – spectatorship

IF 0.4 Q3 CULTURAL STUDIES
Nikita Mathias
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引用次数: 0

Abstract

ABSTRACT In the recent decade, the works of canonical visual artists have been presented as immersive multimedia attractions in venues worldwide. Performed in all-encompassing screen spaces and put into motion, this otherwise static and spatially confined imagery has been turned into mobilizing and seemingly boundless visual experiences. What are the aesthetic-receptive characteristics of such immersive digital exhibitions (IDE) centered around art history? To give an answer, this article takes a closer look at one of the IDE’s prominent predecessors, the Panorama, in order to identify moments of continuity and difference. Through a comparative analysis, I gain a nuanced understanding of the IDE’s experiential premises: its tactics and techniques of mobilization, its relation to its classical art historical content matter as well as its aesthetic core—a meta-artistic immersion that moves artistic practice and identity into the center of the experience.
数字展览中的元艺术沉浸。历史-动员-旁观
摘要近十年来,经典视觉艺术家的作品在世界各地的场馆中被视为身临其境的多媒体景点。在包罗万象的屏幕空间中表演并付诸行动,这种原本静态和空间受限的图像已经变成了动员和看似无限的视觉体验。这种以艺术史为中心的沉浸式数字展览(IDE)的美学接受特征是什么?为了给出答案,本文仔细研究了IDE的一个著名前身Panorama,以确定连续性和差异性的时刻。通过比较分析,我对IDE的体验前提有了微妙的理解:它的动员策略和技巧,它与古典艺术历史内容的关系,以及它的美学核心——一种将艺术实践和身份转移到体验中心的元艺术沉浸。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.80
自引率
33.30%
发文量
15
审稿时长
14 weeks
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