Specialized Terminology in the Video Game Industry: Neologisms and their Translation

Ramón Méndez González
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引用次数: 0

Abstract

The video game industry is growing at a very fast pace. At present, it is the biggest entertainment industry in the world, selling even more than film and music industries. Newly-developed technologies provide video game creators with the necessary tools to develop more complex game worlds, and user interaction is more important than ever. Each one has its own terminology and complexities, which must be perfectly understood in order to deliver high-quality work. Therefore, translators must be deeply aware of how all these technologies and game worlds work. More importantly, they need to be familiar with the specialized terminology they are going to come across while working in the video game industry. This paper is part of a series of studies where a corpus of 300 games is used to analyze the terminology needs of video game translation and interpreting. Specifically, this paper focuses on the relevance of neologisms—as they are one of the basic traits that define a specialized language—and defines the type of neologisms that can be found when localizing a video game with the overall goal of proving that they are common in the video game industry.
电子游戏行业的专业术语:新词及其翻译
电子游戏行业正以非常快的速度发展。目前,它是世界上最大的娱乐业,销售额甚至超过了电影和音乐行业。新开发的技术为电子游戏创作者提供了开发更复杂游戏世界的必要工具,用户交互比以往任何时候都更重要。每一个都有自己的术语和复杂性,必须完全理解这些术语和复杂性才能提供高质量的工作。因此,译者必须深刻地意识到所有这些技术和游戏世界是如何运作的。更重要的是,他们需要熟悉在电子游戏行业工作时会遇到的专业术语。本文是一系列研究的一部分,该研究使用300个游戏语料库来分析电子游戏翻译和口译的术语需求。具体而言,本文关注新词的相关性——因为它们是定义专业语言的基本特征之一——并定义了在本地化电子游戏时可以找到的新词类型,总体目标是证明它们在电子游戏行业中很常见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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