Influence of Loudspeaker Configurations and Orientations on Sound Localization

IF 0.6 4区 物理与天体物理 Q4 ACOUSTICS
S. Yao
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引用次数: 0

Abstract

As the virtual reality (VR) market is growing at a fast pace, numerous users and producers are emerging with the hope to navigate VR towards mainstream adoption. Although most solutions focus on providing high-resolution and high-quality videos, the acoustics in VR is as important as visual cues for maintaining consistency with the natural world. We therefore investigate one of the most important audio solutions for VR applications: ambisonics. Several VR producers such as Google, HTC, and Facebook support the ambisonic audio format. Binaural ambisonics builds a virtual loudspeaker array over a VR headset, providing immersive sound. The configuration of the virtual loudspeaker influences the listening perception, as has been widely discussed in the literature. However, few studies have investigated the influence of the orientation of the virtual loudspeaker array. That is, the same loudspeaker arrays with different orientations can produce different spatial effects. This paper introduces a VR audio technique with optimal design and proposes a dual-mode audio solution. Both an objective measurement and a subjective listening test show that the proposed solution effectively enhances spatial audio quality.
扬声器配置和方位对声音定位的影响
随着虚拟现实(VR)市场的快速增长,许多用户和制作人都希望引导VR走向主流。尽管大多数解决方案都专注于提供高分辨率和高质量的视频,但VR中的声学与保持与自然世界一致性的视觉线索一样重要。因此,我们研究了VR应用中最重要的音频解决方案之一:ambisonics。谷歌、HTC和脸书等几家VR生产商都支持ambisonic音频格式。双耳环绕立体声在VR耳机上构建了一个虚拟扬声器阵列,提供身临其境的声音。正如文献中广泛讨论的那样,虚拟扬声器的配置会影响听力。然而,很少有研究调查虚拟扬声器阵列方向的影响。也就是说,具有不同方向的相同扬声器阵列可以产生不同的空间效果。本文介绍了一种优化设计的VR音频技术,并提出了一种双模音频解决方案。客观测量和主观听力测试都表明,所提出的解决方案有效地提高了空间音频质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Archives of Acoustics
Archives of Acoustics 物理-声学
CiteScore
1.80
自引率
11.10%
发文量
0
审稿时长
6-12 weeks
期刊介绍: Archives of Acoustics, the peer-reviewed quarterly journal publishes original research papers from all areas of acoustics like: acoustical measurements and instrumentation, acoustics of musics, acousto-optics, architectural, building and environmental acoustics, bioacoustics, electroacoustics, linear and nonlinear acoustics, noise and vibration, physical and chemical effects of sound, physiological acoustics, psychoacoustics, quantum acoustics, speech processing and communication systems, speech production and perception, transducers, ultrasonics, underwater acoustics.
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