Peer Gynt: From Play to Game

Pub Date : 2023-01-02 DOI:10.1080/15021866.2023.2214998
Magnus H Sandberg
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引用次数: 1

Abstract

Henrik Ibsen’s drama Peer Gynt (1867) has been adapted for a video game. While it is meant for educational use and has already been launched on a Norwegian publisher’s school site, its learning mechanics are subtle enough that the game will also be offered in the entertainment market as a narrative adventure game (The Peer Gynt Game, n.d.). An adaptation of a written play as a video game implies that new modes of storytelling are being introduced, as well as a degree of agency for the players. The capability for this medium to adapt to and develop more traditional narrative expressions, considering their immense popularity and increased acknowledgement as works of art, makes video games an increasingly important area of study (Ensslin 2014; Kulturdepartementet 2019). This was part of the reasoning behind the decision to develop a video game version of Peer Gynt for students in secondary school. The project was initiated by Peer Gynt AS, the organizer of the annual Peer Gynt festival in Gudbrandsdalen district in Norway, where three of the play’s five acts are set. They were searching for new ways to introduce a new generation to the story world of Peer Gynt. Peer Gynt AS initiated a dialogue with the Norwegian publishing house Aschehoug, and later with game developers at Sarepta Studio in Hamar. This led to a
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Peer Gynt:从游戏到游戏
亨里克·易卜生的戏剧《Peer Gynt》(1867)已被改编成电子游戏。虽然它是用于教育的,并且已经在挪威一家出版商的学校网站上推出,但它的学习机制非常微妙,游戏也将作为一款叙事冒险游戏(the Peer Gynt game,n.d.)在娱乐市场上推出。将书面游戏改编为电子游戏意味着正在引入新的讲故事模式,以及球员的代理权。这种媒介适应和发展更传统的叙事表达的能力,考虑到它们作为艺术作品的巨大受欢迎程度和认可度,使电子游戏成为一个越来越重要的研究领域(Enslin 2014;Kulturdepartemente2019)。这是决定为中学生开发Peer Gynt电子游戏版本的部分原因。该项目由Peer Gynt AS发起,他是挪威古德布兰兹达伦区一年一度的Peer Gyent音乐节的组织者,该剧的五幕中有三幕是在这里上演的。他们正在寻找新的方式,将新一代引入Peer Gynt的故事世界。Peer Gynt AS发起了与挪威Aschehoug出版社的对话,后来又与哈马的Sarepta工作室的游戏开发商进行了对话。这导致了
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