How to Use Multimedia Whiteboard Animation for Scientific Works Companying? (Case Study in UPBJJ UT Semarang)

S. Sumiyati, Aini Indriasih, Muhrom Ali Rozai, Mohammad Haryono
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Abstract

The research objective is multimedia whiteboard animation's impact on understanding and completing the preparation of non-basic education (non-pendas) students' scientific work at UPBJJ UT Semarang. The research objects are 123 non-pendas students taking scientific work courses at UPBJJ UT Semarang, which are explored using a questionnaire. The research used a qualitative analysis of the completion of the preparation of scientific papers using the Whiteboard Animation learning media. The learning process showed the average good and very good answers of 63.41% in the high category, 68.09% in the very high category for content of learning materials, and 60.16% in the high category for the impact of Whiteboard Animation. Overall, students' perception of the Whiteboard Animation-based learning process is very effective, proven by: 1) 85 students (69.10%) uploaded their scientific work before the lecture was over, 2) the average value of students' perceptions for all indicators was high. The limitations are the difficulty of controlling respondents because the experiment was carried out by students online. The factors assessed are only learning media. To determine whether students will pass or fail, it is not the tutor in charge of this course but the students. Even though students have uploaded scientific papers, they cannot determine it.
如何利用多媒体白板动画进行科技作品交流?(UPBJJ UT三宝垄案例研究)
研究目的是多媒体白板动画对UPBJJ UT三宝垄非基础教育(非pendas)学生科学工作的理解和完成准备的影响。研究对象为123名在三宝朗大学攻读科学工作课程的非pendas学生,采用问卷调查的方式进行调查。本研究采用定性分析的方法,利用白板动画学习媒体完成科学论文的编写。在学习过程中,对于学习资料的内容,平均好的和很好的回答为63.41%,对于学习资料的内容,平均好的和很好的回答为68.09%,对于白板动画的影响,平均好的回答为60.16%。总体而言,学生对基于白板动画的学习过程的感知是非常有效的,证明:1)85名学生(69.10%)在讲座结束前上传了他们的科学作业,2)学生对所有指标的感知平均值很高。由于实验是由学生在网上进行的,因此很难控制受访者。评估的因素只是学习媒介。决定学生及格或不及格的不是负责这门课的导师,而是学生。即使学生上传了科学论文,他们也无法确定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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24 weeks
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