Conscientiousness, Immersion, and Game Chance Type: Problematic Videogames Use Predictors Among Professional Online Board Gamers

Q4 Psychology
Marcin Wojtasiński, Przemysław Tużnik, A. Cudo
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引用次数: 0

Abstract

Several reports on the potential relationship between immersion experienced by gamers and problematic videogames use (PVG) have recently appeared in the literature but their results often vary. This discrepancy may be due to the fact that games can be chance-dependent (CDG) or chance-independent (CIG). This may also be due to the nature of the relationship between immersion and PVG with a personality trait (conscientiousness), which is an antecedent of both variables. We decided to check whether conscientiousness and PVG relationship will be mediated by immersion and whether this relationship is dependent on the game type. The survey was addressed to board game club members who represented professional players, based on the time spent playing games as well as the ranking criterion. Ninety-four CDG and CIG players responded to the survey. The model proposed in this pilot study showed that conscientiousness explains PVG directly in CIG players, whereas in CDG players this mechanism is mediated by the immersion they experience. This discovery sheds new light on the potential motivational causes of PVG, which depend on both immersion and the chance type of game.
认真、沉浸和游戏机会类型:有问题的电子游戏在职业在线棋盘游戏玩家中使用预测因子
最近,文献中出现了几篇关于游戏玩家沉浸感和有问题的视频游戏使用(PVG)之间潜在关系的报告,但其结果往往各不相同。这种差异可能是由于游戏可以是机会依赖型(CDG)或机会无关型(CIG)。这也可能是因为沉浸感和PVG之间的关系具有人格特质(尽责性),这是两个变量的前提。我们决定检查尽责性和PVG关系是否会由沉浸感介导,以及这种关系是否取决于游戏类型。这项调查针对的是代表职业球员的棋盘游戏俱乐部成员,基于玩游戏的时间和排名标准。94名CDG和CIG球员对调查做出了回应。这项试点研究中提出的模型表明,尽责性直接解释了CIG玩家的PVG,而在CDG玩家中,这种机制是由他们所经历的沉浸感介导的。这一发现为PVG的潜在动机原因提供了新的线索,这取决于游戏的沉浸感和机会类型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Roczniki Psychologiczne
Roczniki Psychologiczne Psychology-Psychology (all)
CiteScore
0.80
自引率
0.00%
发文量
22
期刊介绍: Roczniki Psychologiczne / Annals of Psychology, the continuation of Annals of Philosophy: Psychology, is an academic journal edited by The Scientific Society of the John Paul II Catholic University of Lublin [Towarzystwo Naukowe KUL]. It aims to present up-to-date and original empirical results and influential theoretical considerations in various areas of psychology as well as to promote new and creative ideas in research and psychological methods. The Journal accepts contributions of three kinds: 1) original peer reviewed articles on both empirical and conceptual topics, 2) short communications, and 3) polemics, which consist of a focus article followed by peer commentaries and a response by the author of the focus article.
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